Operation Rainfall logo showing Xenoblade Chronicles, The Last Story and Pandora's Tower logos.
Xenoblade Chronicles, one of the biggest Wii games of all time, will be released on April 6, 2012! If you have yet to pre-order the game, please do so! The game is being sold exclusively at GameStop, as they are serving as a publisher for the game.
So what is Xenoblade Chronicles? The game is an epic RPG developed by Nintendo 2nd party developer Monolith Soft, the same company behind the Xenosaga series and GameCube RPG series Baten Kaitos, among others. Originally called “Monado: Beginning of the World”, it was later renamed “Xenoblade Chronicles” in January 2010 to honour Tetsuya Takahashi, “who poured his soul into making this and who has been working on the Xeno series”. While the game is named in honor of the Xeno series (Xenogears and Xenosaga) it is not actually related to those games, just titled after them.
Here’s the Xenoblade Chronicles Epic RPG trailer.
The pedigree for Xenoblade Chronicles could not be higher, and the game has been highly regarded as one of the most beautiful and epic games ever released for Wii. And one of the best.
Originally Xenoblade Chronicles was not going to be released in the United States. In fact the game was released in Japan on June 10th of 2010. It was then released in Europe on August 19th, 2011 and Australia on September 1st. Nintendo of America made it’s intention of NOT bringing Xenoblade Chronicles over to the American market known. That sparked a firestorm from RPG fans who felt that they were missing out on some of the best Wii games ever released; not only Xenoblade Chronicles but also other critically acclaimed Wii RPGs such as “The Last Story” from Final Fantasy creator Hironobu Sakaguchi of developer Mistwalker and “Pandora’s Tower”, another Wii-exclusive Japanese RPG. Both The Last Story and Pandora’s Tower were picked up by Nintendo of Europe, and were localized and released across the pond.
Here’s an extensive look at gameplay for XenoBlade Chronicles by youtuber GhostRobo.
Outraged fans decided to do something about the absence of these titles and started a movement called “Operation Rainfall“, in which they set out to systematically support the games in all ways possible and to let their desire to see the Wii trio of RPGs released in America known. They did this by setting up writing campaigns to Nintendo of America, creating a website dedicated to the movement, popularizing the game on forums and message boards, adding the Amazon-entry for “Monado: Beginning of the World” to their wishlists, pre-ordering Monado on Amazon (which caused the game to reach #1 in the Wii Games section), promoting the game on Facebook and Twitter, and letting Nintendo of America know of their desire to see the trio of RPGs released in America via phone calls, letters, petitions and the like. Eventually Nintendo took notice… and on December 2nd, 2011, they posted on the official Nintendo of America Facebook that Xenoblade Chronicles would be released in America on April 6th, 2012! Operation Rainfall had seen their first victory!
Beautiful artwork for The Last Story Wii RPG
The fact that Nintendo posted the release announcement on Facebook is said to be a sign to Operation Rainfall (who was very active on Facebook) that they had an impact on Nintendo; although whether or not it was enough in and of itself to convince Nintendo to release the game is another matter entirely. Nintendo has denied that Operation Rainfall was the sole reason; but the Wii would’ve had a huge absence of big-name releases had Nintendo not acted on bringing these games over. In many ways, it’s hard to imagine how Nintendo could oppose their American release, especially considering that the European’s had already localized the games into English and recorded new English voiceovers.
Awesome, beautiful artwork for Pandora's Tower, the acclaimed Wii RPG and last member of Operation Rainfall.
Operation Rainfall then had another huge win when Nintendo announced that they would be releasing The Last Story stateside on June 19th, 2012 in partnership with Xseed Games! Operation Rainfall has now started a full-blown website that will concentrate on getting Pandora’s Tower released in America (the last game of the trio that has yet to receive an announcement regarding an American release) and then focus their sights on other niche titles that they desire to see released in America and elsewhere. Read the rest of this entry »
Good Reads, Useful Links and Interesting Articles Of the Web.... Ahh, just like the good ol' days! Hope you got your coffee ready!
Looking for useful articles, interesting stories or good reads from around the Internets? Look no further!
This article will be a ever-growing and continuously updated feature that contains, essentially, everything I read on the web! Will it be a gigantic list? Abso-freakin-lutely it will! But that’s kind of the point. Basically, everything I read will be inserted here for others to read.
If you enjoy this article please like it at the top of the website and share it on Facebook and Twitter, I’d greatly appreciate it! And leave a comment if you’re so inclined. :)
This will also double as a useful resource for myself to find previous articles, stories, useful links, etc. since I never check my own Bookmarks folder and it’s grown so large and full of random stuff that its beyond unwieldy and irrelevant :P So hopefully this will be a nice and easy way for me to find what I’ve previously read. Hopefully you’ll find some interesting things here as well, I’ll try to divide it up so has some order, and will include a brief description about each story and where it came from.
Last Updated: March 27th, 2012
What I Read In March 2012
FOX NEWS
These are stories from Fox News.com or one of the Fox News or News Corp-related websites.
Beware of Christians – An article on the documentary film “Beware of Christians”, which is actually a Christian film.
Man vs Wild Discontinued – “NOOOOOO” (My reaction to this story), Bear Grylls is out of work with the Discovery Channel after they axed him and his hit show, Man vs Wild (One of my favorites) after 7 seasons for the 37-year-old survivalist and ex-British soldier; all due to contract disputes. In some ways, I think its good that Grylls stood up to the executives, even though his show got axed. He should start a web series where he does the same essential thing.
Megyn Kelly on Bill O’Reilly Discussing Her Opposite View of Sandra Fluke – Megyn, whom I adore, appears on The O’Reilly Factor with Bill O’Reilly, and talks about how she went to law school as well, and how these people are the upper-echelons of society. While Sandra Fluke is complaining about not getting contraception paid for as part of health insurance, Megyn talks about how she, and many others in America, have NO insurance, much less contraception. And never asked that it be required. Especially someone at that level, who has more-than the means to pay for it themselves. Interesting. Includes video and transcript. Read the rest of this entry »
Ahhh the Facebook Timeline. Arguably the most hated, but most used and enjoying while saying your hating, digital change that social networking users have had to “deal” with since… Myspace. Remember that?
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I even remember “back in the day” when Myspace Profile editing was the “in” thing and virtually everyone had a lot of fun tweaking their profiles and filling them with their own personal interests.
As almost everyone now knows, the Facebook Timeline is Facebooks own attempt at going in a much more personalized direction, and in tweaking Facebook from a social wall of never-ending comments, to a real profile-driven website like so many other websites and services where your profile is the one-stop shop when signing in. Although some users have not yet switched to Timeline, ALL of Facebook will be forced to switch to the new Timeline format by March 30th, 2011. At which point Timeline will be the new Facebook design.
The Timeline additionally adds tons of really cool and new features to the table, while also offering Facebook users the ability to much more easily find, read, digest, share and discover what people have posted in their facebook history or the posts of Facebook past of their Facebook friends. It literally offers an actual, browseable timeline, with dates on the timeline going all the way back to their bday and the day you were born, that is fully explorable. Click anywhere on the timeline and see posts that were made on Facebook at that time.
Thankfully, you can fully edit and, in some ways, “revise” your history, in particular by hiding certain posts and making others available, while also inserting new posts into sections of your timeline that originally contained nothing. Of course, Facebook was only avaiable to the mass public going back to 2006, so very few people have their “timelines” filled with anything before that date.
Life Event – How to Add a Timeline Life Event Update To Your Profile
To that end, the Facebook Timeline allows users to add all manner of “Life Events”. On the right of the Timeline you’ll see the years and months you’ve been active on Facebook, and you can select any year, month or day going back to when you were born! You can then add a “Life Event”, such as getting married, overcoming an illness, the death of a family member or friend, etc. This helps you fill out your Timeline as a history of you and your life experiences.
Here are the different Life Event categories that Facebook offers.
When you choose “Life Event” on any year or month in your Timeline, five different headings should show up. Each of them let you edit specific story events of your life.
Work & Education: Fill in what jobs you’ve worked, schools you’ve attended, military service you’ve had, or volunteer work you’ve done and the like. Family & Relationships: Edit your engagement date and wedding events. If you want, you can even add the birth date of your children or pets. “Lost a Loved One” is for those who wish the share their feelings on the passing of close friend or family member. Home & Living: Add all your living arrangements and events including relocation, purchasing a new home or moving in with a new roommate. You can even create events for your brand new car or even your motorcycle in the vehicles section. Health & Wellness: If you have any specific health concerns you want people to know about, you can report health events like surgeries, broken bones or overcoming certain illnesses. Travel & Experiences: This section is for all the miscellaneous stuff that doesn’t fit in any of the other categories. Add new hobbies, musical instruments, languages learned, tattoos, piercings, travel events and more. Other Life Event: For anything else you’d like to add, you can create a completely customized life event by pressing the “Other Life Event” option.
Time Line – How to Add a Top Banner
Of course one of the coolest main customization features that immediately pops out regarding your Timeline profile is the very large banner, billboard-style image that you can add to the to of your profile called a “Timeline Cover”. This alone reminds people of myspace and makes it a much more attractive personalized space. You can easily add a photo to your timeline by going to your profile and clicking “Add a cover”, you can then select from previously uploaded photos or upload a new picture. Remember that your Timeline photo space is 850×315 pixels (That’s 850 wide, 315 tall) so be sure the pic you choose is not smaller than 850 wide or it will appear stretched and bad quality. As you’d expect, stylized images make great Covers, as does some type of artwork you think best represents you, or a recent or important photo from your life. Anything that interests you, like a pic from a videogame, favorite movie scene, favorite band pic, promo art from your favorite TV show, animal pics (puppies, penguins… giraffes, etc.) make great Timeline Covers. Remember that your Timeline Cover is public to everyone, anyone who visits your Timeline page, friend or not can see the Timeline Cover. You’ll want to keep this in mind.
You can do a lot of fun things with your Timeline Cover. Use a photo-editing program like GIMP, Photoshop, Photoplus, etc. and use that software to make fun edits to your Timeline Cover. For example if you just got engaged, you can add “ENGAGED!” text to a photo of the event. Try lowering the opacity before adding text (In Photoshop, right-click the photo layer and select “Blending options” to lower the opacity. In GIMP, the opacity can be lowered by selecting the layer and using the sliding scale in the same window). You could also add text pointing to your website or other social-networking profiles, etc. or add icons for Twitter, Myspace, DeviantArt, etc. to your Timeline Cover image. Alternatively you can add text to your Timeline Cover as a message to anyone who views your page. You’ll also want to make sure your Timeline Cover photo is high-definition if possible. Another option is to pic a photo you think looks awesome or is a favorite from another website like Flickr, Photobucket, WeHeartIt, Pinterest, or Piccsy (note the creator and link to them if possible in your About section). Some websites will even create a Timeline Cover for you, or assist you in creating one, check out MyFBCovers or Facebook Timeline Banner. There’s even a Facebook Covers App that will essentially do it for you; the website links to your Facebook account, and gives you a number of different Timeline Covers to choose from!
Timeline Apps – Share What You Do With the World/Facebook
One of the coolest new features that comes with Timeline are the myriad slate of Timeline Apps. Like apps for other platforms, and the Facebook Apps you are used to, these install just like previous Apps, however they now let your Facebook friends, family and followers see what you are doing in certain non-Facebook services like Netflix (People can see what you just watched), Spotify (people can see what you just listened to), Pinterest (people can see what photo you just shared), etc. It can be anything, from books you’ve read with Goodreads, movies you’ve rated at Rotten Tomatoes, news articles you’ve read online, etc.! The possibilities are endless and will really get you engaged and sharing what you do with your friends in whole new ways.
Keep in mind however that you only need to allow initial permission to your profile from an App (known as “frictionless sharing”) before it can post what you’re doing to the world. Or rather, to your Facebook Ticker, News Feed and Profile. Although some Apps will give you greater control over things (like Spotify has a “Private Listening” option that will keep what you’re listening to from being shared with everyone); although most Timeline Apps allow you to select the friends you allow to see your Timeline App updates. These Timeline Apps use the new Frictionless Sharing permissions protocol and a new Open Graph algorithm that determines the “importance” of posts on your Timeline profile. Essentially, this means that some things you do using these Timeline Apps will take precedent over other activities you do on your Timeline, so don’t be surprised if the latest song you listened to appears on your Timeline above your latest status update, even if the update came first. How this is determined is not up to you, but rather up to a number of factors, like how popular that Timeline App is to people who visit your profile, or whether what you are doing is actually bringing more people to Facebook and thus helping to earn Facebook money (by promoting these Apps and therefore the brands, services, etc. that the App developers have created).
TIMELINE PRIVACY
One of the first things you should do, and should have already done (but many people still haven’t with their Facebook pages) is go to your Friends section and group ALL of your Facebook friends into different groups. Why? Because this will allow you to more easily set preferences for which groups of friends are given permission to view what content you post on your Facebook Timeline. For example, each Timeline App that you install has permission settings when you install it, asking you to select who can view it. If you already have your Friends divided into groups (Like Close Friends, Best Friends, Immediate Family, Extended Family, Acquaintances, etc.) then you can just go to “Custom” and set up exactly who can see what. To get rid of an App and take away its permissions go to “App Settings” by clicking the little down arrow at the upper right, and go to Account Settings and then Apps. You can then click the X to get rid of the App entirely and remove it, or click on Edit to change its privacy settings and such. You can even hide the Apps activity, while still keeping it active.
You’ll also want to head into your Privacy Settings (Click the down arrow at the upper-right of your Facebook>Privacy Settings) and review the “How Tags Work” and “How You Connect” options, be sure that you are connecting and giving permission to the right people and not to that dude that hates your guts and gossips about you with reckless abandon. Be sure to activate the “Tag Reviews” option, this makes is so that you must approve Tags that people have made of you in a photo they have posted, before it will publish to your Facebook Timeline for all your Facebook peeps to see. If you don’t agree with it you can disapprove the tag. Tag Reviews also controls tags for when your Facebook friends tag you in photos, places or posts. So for example maybe you don’t want SUZIE knowing you are with hanging out at the pool in your bathing suit (or lack of one, wink wink) with Kim (triple wink). Wellll… if you don’t have Tag Review enabled, then that info might just get out when Kim posts a photo of your skinny dipping adventure at her house in her pool on her Facebook Timeline and TAGS you in it. Had you enabled Tag Review, NONE OF THIS WOULD’VE GOT OUT!
Another big thing you’ll want to consider is how everything you do on Facebook is immediately posted to your the “Recent Activity” section of your friends. So for example, if you friend Kim, Suzie’s “Recent Activity” box will alert her to this fact. To hide these posts, go to your Facebook Timeline as soon as you’ve done them, hover over the post and click the “x” (or the little pencil icon) in the corner and select “Hide all”. Do the reverse and select the “x” under “Hidden Activity” to unhide them. Also be sure to change the privacy settings from “Public” to include only the people you want to see it before posting something. Be sure to check your Timeline frequently by clicking your name in the upper right hand corner and checking out your Timeline profile so nothing gets missed.
You also may want to change who can view your Friends List, you can hide that as well by clicking the “Friends” section on your actual Timeline profile, and then clicking “Edit” at the top of your Friends List. Additionally, you can change the settings of each “module” (section) on your Facebook TImeline by selecting the privacy settings from the drop down menus in the corners. You’ll also want to set privacy settings for your personal info that appears below your Timeline Cover, do so by clicking the Edit button in the section. For photos, click to go to the Photo section from your actual Timeline profile, and select the privacy settings you desire from their respective drop down menus.
Last but not least, you may want to hide the Timeline Profile “Ticker”, which shows EVERYTHING your friends are doing and not just the “important” stuff like your news feed. To hide it simply grab the top of your Chat window and drag it upward until the Ticker is no more (or you can make it very small or very big). Additionally, you can hid both the Chat and Friends list by clicking on the arrow at the bottom that says “Hide Sidebar” when you hover over it. This will make the whole sidebar disappear. If you want to make it reappear simply click on the “chat” box.
Of course, the age old adage still applies, if you really don’t want someone to know about things you’ve done, said, etc., then don’t post it on Facebook AT ALL. Use discretion when posting. Discretion is your friend. :D
Facebook Timeline Life Events Movie
Once you have gone through your Timeline and filled it out with the Life Events that you have experienced, you can turn all of these event notes, photos and videos into a heartwarming movie of your life! Visit Timeline Movie Maker, a free service provided for Timeline specifically for turning your life’s highlights into a neat little film; click on Make Your Movie and log into your Facebook account (granting them access to your posts) and ta-da! You can even change the music and info used to make your movie. Check it out and give it a shot, it’s a unique little feature!
Leap Day Sucks... If you have to wait to get paid! Glorious if you have to wait for rent!
Happy Leap Year Day! Today, February 29th 2012, is the added day that makes Leap Year’s count as 366 days instead of the normal 365.
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Leap Day’s are an anamoly that only come around every four years. A day where a lot of woman try to avoid having baby’s, and strange traditions and superstitions pervade. Such as in Ireland, where woman are allowed and encouraged to ask men to marry them on Leap Day… If the man refuses, he has to pay penalty! :O Those crazy Irish! This includes giving her money or buying her a dress. And apparently several other European countries also have the tradition.
In practical terms Leap Day can be a VERY good thing or a VERY bad thing. For example, if you haven’t gotten paid yet then you may have to wait an additional day to get paid! Or wait an additional day for something official to go through. However if you have to pay rent on the 1st of the month, then Leap Day is glorious because it means you have one extra day to accrue said rent money before March 1st!
Leap Year's (2010 romantic comedy) Amy Adams looking beautiful in a dress per Irish tradition
If a baby is born on Leap Day, then things are made a bit complicated. Technically their bday comes around only every four years, so their technical “18th birthday” actually happens when they are 85 years old! Or, when they turn 8, they are still only two…. Additionally, modern-day data entry is made more complicated, because most web-site forms don’t recognize an entry for February 29th…. Even though February 29th exists!
This also makes it complicated to know when or how to celebrate ones b-day. Obviously, doing it only once every four years isn’t right… The poor lil guy or gal would be sad. So most kids celebrate their bday on either February 28th (the normal lastday of February) or March 1st. Or they just celebrate it when they want, like over the weekend or on a Friday. Sometimes they have extra special celebrations if they get to ACTUALLY celebrate their bday on February 29th during an actual leap year.
Or they may celebrate a “three-day weekend” bday by celebrating February 29th AND March 1st or adding another day to the bday list pretending that February 29th actually existed during that week even though it’s not a leap year. Here’s an interesting article on Leap Day Babies.
In Greece it is unlucky to be married during a Leap Year, much less on Leap Day!
An extra day, February 29th! YAY!
Sometimes telling someone you were born on February 29th recieves a “yeah right” or “seriously” reaction, and often times Leap Year babies get made fun of and/or everyone can’t help themselves and just has to make some kind of leap-year related joke. Or joke about how they aren’t really the age they are. You know. Technically.
Here is how the Leap Year works, taken from Wikipedia’s Leap Year page, which everyone should give a read.
Although most years of the modern calendar have 365 days, a complete revolution around the sun takes approximately 365 days and 6 hours. Every four years, during which an extra 24 hours have accumulated, one extra day is added to keep the count coordinated with the sun’s apparent position.
Leap Day Celebrated Via This Cute Google Logo
It is, however, slightly inaccurate to calculate an additional 6 hours each year. A better approximation, derived from the Alfonsine tables, is that the Earth makes a complete revolution around the sun in 365 days, 5 hours, 49 minutes, and 16 seconds. To compensate for the difference, an end-of-century year is not a leap year unless it is also exactly divisible by 400. This means that the years 1600 and 2000 were leap years, as will be 2400 and 2800, but the years 1700, 1800 and 1900 were not, nor will 2100, 2200 and 2300.
The Gregorian calendar repeats itself every 400 years, which is exactly 20,871 weeks including 97 leap days. Over this period, February 29 falls on Sunday, Tuesday, and Thursday 13 times each; 14 times each on Friday and Saturday; and 15 times each on Monday and Wednesday.
Here is a list of school-related activities and events that kids can do to celebrate Leap Year/Leap Day.
If you join Club Nintendo, as I’ve discussed before, you’ll become one heckofa happy fanboy/fangirl because you can register your new games for any system (Wii, DS, 3DS, Virtual Console, WiiWare, DSiWare, 3DS eShop/Virtual Console) as well as Nintendo systems themselves, and earn Coins! These Coins can then be used to purchase exclusive merchandise from Club Nintendo, or even purchase downloadable games for Club Nintendo Coins instead of Nintendo Points! These digital games change every month!
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So Club Nintendo is a GREAT SERVICE for fans who buy a lot of Nintendo titles. Games can be registered by using the Club Nintendo card with the printed code found inside the box of a new game (many used games won’t have this card or the code will have already been used, so beware). Now that DS and Wii games are dropping like a rock in price, it is the perfect time to pick up some games you missed out on and register them for major Coinage!
Once you input the code, you will be asked to fill out a survey, do so and you’ll earn the Coins. After doing this, you’ll unlock a “Post-Play” survey after a few days, which they ask you to fill out once you’ve played the game. All of this helps Nintendo to gain feedback on their products. Additionally, if there is an upcoming game you want to buy, you can fill out an “Intend to Buy” upcoming release survey, and you’ll earn 10 extra Coins when you register that game. More surveys such as User Satisfaction surveys will also pop-up from time to time, giving you the chance to earn bonus free Coins.
The lowest-tier rewards for Club Nintendo members
The amount of Club Nintendo rewards you can purchase is large and ever-growing! These include an exact, fully-functional replica of a classic 1980 Game & Watch “Ball” Unit, a kickass Super Mario Bros. Classic Shirt, Animal Crossing playing cards, DS Stylus & Game Card Cases, A Super Mario Bros. Hanafuda Cards Set, messenger bags, posters based on characters like Mario and Donkey Kong and series like Zelda and Mario, holders for your games and systems, Mario-branded shoe laces, screensavers, notebooks, folders, Japanese-style fans (like the ones Kitana from Mortal Kombat uses), branded towels, Wii Remote holders, patches, greeting cards, Wii Remote Wrist Strap sets, pen cases and two-exclusive Game & Watch Collection DS videogames, as well as an exclusive Wii game called “Grill Off With Ultra Hand”. All of this is in addition to the digital games that you can download for the Wii/3DS/DS eShops that change monthly. And, as stated, new items to purchase are added on a regular basis!
What’s not to love?
Here is a list of the Post-Play Satisfaction Survey To-Dos I have available in my Club Nintendo account and the date that they expire! Be sure to log-in to your account and get your surveys done before they expire!
As you can see, I really, really let my set of To-Dos get out of hand, so I have To-Dos going all the way back to the Wii’s launch with Zelda: Twilight Princess! :O
(Note: I assume all dates are 2012. Previously they were labeled 2013, 2014, etc. depending on the game, but the Club Nintendo redesign took away the year dates.)
January 2012
DS – Glory of Heracles (Expires: January 18th)
February 2012
DS – Dragon Quest VI: Realms of Revelation (Expires: February 14th)
March 2012
DS – Pokemon White (Expires: March 6th)
DS – Pokemon Black (Expires: March 6th)
Wii – Super Smash Bros. Brawl (Expires: March 9th)
WiiWare – Bit. Trip. BEAT (Expires: March 16th)
3DS – Super Mario 3D Land (Expires: March 17th)
Wii – The Legend of Zelda: Skyward Sword (Expires: March 19th)
WiiWare – Cave Story (Expires: March 22nd)
DS – Fossil Fighters: Champions (Expires: March 27th)
DS – WarioWare D.I.Y. (Do It Yourself) (Expires: March 28th)
April 2012
Wii – Fortune Street (Expires: April 4th)
3DS – Mario Kart 7 (Expires: April 4th)
DS – Pokemon Mystery Dungeon: Explorers of Time (Expires April 20th)
3DS Virtual Console – Fire Emblem: The Sacred Stones (Expires: April 21st) [Ambassador-Exclusive, those who bought a 3DS before the pricedrop]
3DS Virtual Console – The Legend of Zelda: The Minish Cap (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – Mario Kart: Super Circuit (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – F-Zero: Maximum Velocity (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – WarioWare Inc. Mega Microgames (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – Mario vs Donkey Kong (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – Kirby & the Amazing Mirror (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – Yoshi’s Island – Super Mario Advance 3 (Expires: April 21st) [Ambassador-Exclusive]
3DS Virtual Console – Wario Land 4 (Expires: April 21st) [Ambassador-Exclusive]
DS – Pokemon Diamond (Expires: April 22nd)
DSiWare – Mario vs Donkey Kong: Minis March Again (Expires: April 26th)
3DS eShop – 3D Classics: Xevious (Expires: April 26th)
May 2012
3DS Virtual Console – Metroid II: Return of Samus (Expires: May 2nd)
3DS Virtual Console – Super Mario Land 2: Six Golden Coins (Expires: May 2nd)
3DS Virtual Console – Super Mario Land (Expires: May 2nd)
DS – New Super Mario Bros. DS (Expires May 15th)
Wii Virtual Console – The Legend of Zelda: Majora’s Mask (Expires: May 23rd)
Wii – Super Mario Galaxy 2 (Expires: May 23rd)
June 2012
Wii – Donkey Kong: Jungle Beat – New Play Control (Expires: June 17th)
Wii – Sin & Punishment: Star Successor (Expires: June 27th)
July 2012 Wii Sports Resort (Expires: July 26th)
August 2012
DS – Professor Layton & the Diabolical Box (Expires: August 24th)
Wii – Metroid Prime 3: Corruption (Expires: August 27th)
September 2012
DS – Professor Layton & the Unwound Future (Expires September 12th)
DS – Mario & Luigi: Bowser’s Inside Story (Expires: September 14th)
October 2012
DS – The Legend of Zelda: Phantom Hourglass (Expires: October 1st)
DS – Pokémon Ranger: Guardian Signs (Expires: October 4th)
DS – Pokemon Mystery Dungeon: Explorers of Sky (Expires: October 12th)
November 2012 Wii Netflix Download (Expires: November 1st)
WiiWare – Excitebike: World Rally (Expires: November 9th)
DS – Mario vs Donkey Kong: Mini-Land Mayhem! (Expires: November 14th)
Wii – The Legend of Zelda: Twilight Princess (Expires: November 19th)
Wii Virtual Console – A Boy & His Blob (Expires: November 23rd)
December 2012
DS – The Legend of Zelda: Spirit Tracks (Expires: December 7th)
Wii Virtual Console – Blaster Master (Expires: December 14th)
Wii Virtual Console – Super Smash Bros. (Expires: December 21st)
The history of the portable handheld videogame industry is a long and tumultuous one dominated by Nintendo’s line of portable machines. With the PlayStation Vita just being birthed into the world this week, it seemed fitting to take a look back at the history of this “kid brother” industry to the videogame consoles and PC gaming industries.
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The history of handheld gaming got the groundwork laid in the early 1970s with toy-like game machines from companies like Mattel; you know, those little sports game devices of standalone game machines and the like. These toy games simulated playing sports like football or memory games using lights, colors or very primitive displays much like a clock or calculator. Although these were technically “game machines”, they were vastly different than portable videogame systems proper, because they lacked a true video display or the ability to purchase new games to be played on said devices.
This video shows you several portable game machine toys from the 1970s and early 1980s.
Thus, the real foundation of the handheld videogame industry’s inception got its start thanks to a very familiar name: Nintendo. It was the Game and Watch series of handhelds (debuting in 1980 in America) that propelled Nintendo into the portable marketplace that would eventually birth the portable gaming industry as a whole. These individual standalone games featured a screen, action buttons, directional buttons, and low-tech blips and bleeps as sound. They doubled as both a clock by telling the time (thus the name “Game & Watch”) and also featured an alarm. The idea for the system came from non-other than Nintendo mastermind Gunpei Yokoi (the mentor of Shigeru Miyamoto, the creator of Mario, Zelda, Donkey Kong and many of Nintendo’s biggest hits), who was inspired to create the small game machines after watching a bored businessman playing with the buttons on a calculator while making his daily commute to work.
A typical, single-screen Game & Watch standalone unit
Unlike a dedicated videogame machine, the Game & Watch units were only able to play the game installed on the machine. And while they featured an LCD display, that display was made up of segmented pre-printed images with an overlay and wasn’t a real screen. Thus the “animation” was really just the screen “filling in” or highlighting a piece of the screen that was already there (In fact, you could easily see the non-highlighted sections at all times). By highlighting different sections in a pattern or rhythm, it created the illusion of motion. The movement would also correspond to the button being pressed (so pressing right or left would highlight a character or print on the right or left side of the screen, etc.). All of the games were extremely simple in nature and some featured buttons that allowed the user to select a difficulty (A Game, B Game, C Game) where the game played faster or whatnot to add more challenge.
The Game & Watch series includes games like “Fire” in which the player had to bounce people who had jumped out of a burning building up and down on a trampoline so they didn’t crash to the ground. The “falling person” was already printed on the screen, but the unit would “fill in” the pattern of characters printed on the screen at different heights and angles to simulate falling, while also highlighting two characters holding a trampoline that the player could “move” to either the right, middle or left and bounce the falling people back up and over to the waiting ambulance. If your timing was off, you would “miss” and the people would crash to the ground, losing you a “life”. Three misses and the game would end. A high score for most games was kept. In many ways, these devices were similar to a very primitive form of traditional cell animation used in cartoons and movies. And while the game’s are laughably primitive by today’s standards, they did their job back in the day.
This video shows off many of the game’s in the Game & Watch series!
Nintendo’s Game & Watch line was more advanced than anything yet seen; and the company had many hits released between 1980 and 1991. Game & Watch units would go on to sell over 43.4 MILLION units with a total of 53 different Game & Watch standalone games being released in the line. And while the first units were single-screen, later Game & Watch units introduced better tech, including clamshell designs with two screens, where the screens could fold atop one another to close the unit, units based on hit Nintendo arcade and NES titles, and units with much better displays. They even created a line of Game & Watch units that looked like mini arcade machines! The two-screen design is infamous because it served as the inspiration for the design of the Nintendo DS system nearly two-decades later.
Many different Game & Watch units in a personal collection
The Game & Watch line was the first major sales success for Nintendo, and convinced them that electronic games, not electronic “toys”, were the future. That lead to the game console that would revive the gaming industry in Japan, following the American crash of Atari and it’s competitors in the early 1980s. After Nintendo had a huge success with their “Famicom” (which stands for “Family Computer”), they decided to target the United States and released the Famicon in the USA under the name “NES” which stood for “Nintendo Entertainment System” in 1985 (The Famicom debuted in Japan all the way back in 1983, the same year the videogame industry crashed in America).
Here is a video that goes in-depth on the whys and hows of the 1983 American Video Game Crash.
Before the NES, Nintendo had a number of successful arcade and Coin-Op machine successes (including Donkey Kong, Popeye and “Mario Bros.), as well as success making toys and other games (like cards) in Japan. Interesting tidbit, Nintendo was actually founded all the way back in 1898 (no that’s not a typo, 1800s!) as a card making company.
Coming off the huge success of the Nintendo Entertainment System game console a few years following the introduction and big sales of the Game & Watch line internationally, Nintendo was inspired to make a dedicated portable gaming device known as the Game Boy (abbreviated to “GB” for short). This came roughly a decade following the original Game & Watch debut. The Game Boy, like the NES console system, would offer a device from which new games could be purchased and played, loaded via a cartridge medium; this was in sharp contrast to the standalone Game & Watch line where new games could not be loaded onto the device and you could only play what was built-in to the system.
Game Boy Was Bundled With Tetris. Instant Hit
Even though the Game Boy was black-and-white and colorless, and offered graphics inferior to that of the NES, it managed to become one of the best-selling videogame machines of all time and is now a total iconic device of the late 80s. It was released in America in 1989 at a price of $99. The Game Boy featured two action buttons (A and B) along with a D-Pad to control your character and Select and Start Buttons at the bottom, along with a mono speaker; it featured a vertical design (screen on top, buttons on bottom).
Colored Game Boys were eventually released as well (Green, Red, Yellow, Blue)
The Game Boy was powered by four double A batteries. Thankfully, almost every system had an AC adapter that could be purchased for it, and plugged into a wall so you could easily play the system at home. Launching with Tetris bundled into the package, the Game Boy produced an incredible lineup of great games like the Super Mario Land series, The Legend of Zelda: Link’s Awakening, Donkey Kong Land series, Mega Man series, Castlevania series, Kirby series, Teenage Mutant Ninja Turtles, Metroid 2 and many more… including Pokemon late in the life of the system which become an international phenomenon rivaling the likes of Star Wars and Star Trek; All this allowed Nintendo to dominate the handheld scene with a near Monopoly until present day.
Here is a video showing off 100 Game Boy games in ten minutes!
It was these early games, combined with their console games, that set a pedigree and high-quality for Nintendo that would serve them well for decades. People knew that Nintendo was synonymous with fantastic, high-quality titles and that you could trust the namebrand. This point was driven home by the “Nintendo Seal of Quality” that graced every game for their system. All games had to be approved by Nintendo themselves before they hit the market.
Of course, there were many challengers waiting in the wings who would try and steal Nintendo’s crown. Chief among them was then-Nintendo-killer and mega-rival Sega. Sega had (successfully in many ways) challenged Nintendo’s authority on gaming in the console space with the moderately success Sega Master System/Mega Drive in 1986, but really hit its stride with the Sega Genesis in 1989.
The greatest battle ever fought
The Genesis was a console machine that took the thunder away from the NES in it’s latter years and successfully fought Nintendo to the death in the 16-bit era against Nintendo’s Super Nintendo (follow-up to their NES console). Due to game’s like Mortal Kombat, which included full violence in the Genesis version, but was censored for the SNES version, Sega did extremely well and knew they could take on “The Big N” with videogames that were of just as high a quality.
The backlit and in-color Game Gear System from Sega
Sega followed-through in the portable-space by challenging the Game Boy a couple years later with their handheld console known as the Game Gear, released in 1991 in America. The Game Gear is the most publicly remembered classic portable system outside the Game Boy, because it did fairly well sales-wise and offered a number of big games, chief among them a portable Sonic series.
Games for the Sega Game Gear
But it’s biggest claim to fame was the color (AND BACKLIT!) display that seemed to piss all over the sad lil’ Game Boy. It also offered a much larger screen and a system design that was horizontally-oriented instead of vertical. Making it much larger to hold (and thus much bulkier). The Game Gear had two action buttons (1 and 2) on the right side along with a D-Pad on the left, essentially the same layout as the Game Boy. It also featured one Start Button and one mono speaker, and had the ability to link to another system for two-player play, just like the Game Boy (via a link cable).
Here is an in-depth look at the Game Gear system.
However great tech does not a successful sales machine make, and Sega’s post Game Gear portables like the Sega Nomad (a portable system that played Sega Genesis games released in 1995 for $180) did not fare nearly as well as their initial Game Gear system. And, ultimately, the Game Gear failed to achieve anywhere near the success of the Game Boy.
The Sega Nomad offered a lil' known portable Genesis console in 1995
Although it sure did try, and successfully built a very large library of great games from Sega themselves and third-party developers. But the machine was simply too expensive thanks to the better tech (it launched at a price of $200, as opposed to the Game Boy costing $100). And if you thought four batteries was bad, try SIX double As! This made the Game Gear much less portable, and thus less practical for travel, than the Game Boy. Especially considering kids were hard pressed to fit the gigantic behemoth in their pocket. But boy did that screen sure look pretty in motion and full color!
Thus the Game Boy remained undefeated in the portable market space, falling competitors like the Atari Lynx in 1989 (the first handheld system to offer linked network play on a large scale with up to 17 players and the first portable to feature a backlit AND color screen… for a VERY high price of $180 that killed it immediately) and the TurboExpress (a portable TurboGrafx-16 from Hudson and NEC, released in 1990 which also died quickly). As well as handheld game systems you’ve never heard of like the Gamate from BitCorp and Watara Supervision. Both abysmal failures.
Lynx portable from Atari. Original model on top, redesign Lynx II on bottom
The Atari Lynx was the earliest system to attempt to seriously challenge Nintendo’s Game Boy, having released the same year. It featured a horizontal orientation with two sets of action buttons on the right side (A and B) and a Dpad on the left side. Unlike the Game Boy, the Lynx was in color AND BACKLIT (which blew the mind!) and could be turned upside down and played using the second set of action buttons for left-handed players.
Here is a video of a guy showing off his huge Atari Lynx collection, complete with a ton of boxed and loose games!
Like the other systems, it used a cartridge-based medium for games, but had graphics far and away more advanced than the Game Boy or Game Gear. However it was big, bulky, and ugly looking, and was powered by six double A batteries (about 4–5 hours of playtime). As mentioned above, it was also the first game system to feature multiplayer games with up to and over 8 players. Up to 17 although few games supported it. And this was done by linking the systems together. If the system hadn’t costed so much, this may have been a viable option. The Lynx would sell a vast number of units total, over 5 million, but this still placed the system in third place behind the Game Boy and Sega Game Gear. The Lynx would live on though, as Hasbro eventually bought the rights to the system and released the developer data to the public, allowing homebrew games to be made and officially supported. Thus there is a large fanbase of Lynx developers still making games today, and other companies released newer games even in modern times.
Here is a video showing off the Lynx in action.
In 1991 Atari redesigned the Lynx with a new look, smaller and less bulky hardware, and improvements, the redesign is called the Lynx II. Aforementioned improvements included rubber handgrips on the sides to make it easier to hold, and a clearer screen. It also included a headphone jack that allowed for stereo sound, and a button that turned the backlight off in order to save on battery life. The battery life itself was also improved by about an hour, but still required six Double A batteries. The Lynx II was released in the USA in 1990 and dropped the price to $100 (by not including any accessories in the package), but it was not enough to save the Lynx and it eventually died off. Atari had ultimately FAILED to maintain a prominent role in the videogame hardware business, unlike Nintendo.
Then you had the TurboExpress released by Japanese electronics giant NEC in 1990. The TurboExpress was a portable version of NEC’s TurboGrafx-16 (Abbreviated “TG-16″) home console from 1989 (1987 in Japan). Like their failed console, the TurboExpress also failed due to the fact that the system was released for the OUTLANDISH price of $250/$300. Although two years later it was dropped to $200, which was still too pricey and not enough to save it.
TurboExpress offered a portable TurboGrafx-16 console! WOW!
Although the price was lowered pretty quickly, it still maintained its cost-dominance as the most expensive handheld system by far. And this is a repeating theme and reason that Nintendo was always successful, while others were not. TurboGrafx-16 games were released on a small memory card medium called “HuCards”, which made them perfect for portability, and the TurboExpress could play almost the entire library of the TG-16. Instantly giving the portable system a huge library of game’s at launch.
The TurboExpress system WOW’d with a full-color, beautiful screen (for the time), advanced graphics even better than the NES, and it was backlit! The system featured the same control layout as the TG-16 controller, on a vertically-oriented system. You had the I and II action buttons to the right with a Dpad on the left (basically the same control layout as the Game Boy). You also had Select and Run buttons at the bottom. Additionally you had two “turbo” switches that you could turn on for either the I or II buttons to make them go off rapid-fire style.
Here is a video taking a look at the TurboExpress handheld system.
The TurboExpress was a failure though for a number of reasons. The price was the biggest, but also the fact that the system required six AA batteries to power and only offered you a few hours playtime (about three hours). The screen also had dead pixel issues, and the sound had issues as well. Additionally, you couldn’t save your game in most games because the portable system, unlike the console whose games it played, didn’t have any built-memory to store saves. One really cool feature though was a sold-separately TV Tuner, once purchased you could watch TV (by extending the antenna) on your portable game console! Unfortunately, it wasn’t all that portable either as the TurboExpress was even larger than the original Game Boy.
Despite NEC’s quality line-up of software, like their mascot Bonk, and the fact that the system could play all of the TurboGrafx-16 games, the pricey cost killed it pretty instantly. Although it did sell around 1.5 million units all told.
TurboGrafx-16 games to be played on the TurboExpress Portable
Despite having far, far inferior hardware to many of its competitors, Nintendo came out ontop due to a simple philosophy; offer consumers a non-expensive device with simple to grasp, fun games. Tetris was the embodiment of this philosophy as was Super Mario Land, both games that propelled sales of the Game Boy. The Game Boy survived when put up against backlit screens, much more graphically advanced games and color displays because the Game Boy was MUCH cheaper as a result of its inferior tech, had a better battery life in comparison, and pumped out a huge library of high-quality titles from every publisher in existence. No other company with the exception of Sega (a fellow Japanese competitor, and perhaps NEC) could even begin to compete with the great Nintendo developed titles for the Game Boy (from Metroid to Tetris to Kirby); Nintendo had mastered the craft of design and fun gameplay that was easy to grasp. And the Game Boy offered many more titles from third-party company’s, ensuring there was something available for everyone.
That point is proven with this unforgettable commercial. Are ye convinced? :P
Nintendo followed-up the Game Boy with a slimmer version of the console known as the Game Boy Pocket in 1996. This redesign finally fixed the bulky nature of the Game Boy and really made it into a portable machine that actually could fit in your pocket. Plus it only required TWO triple A batteries to power it!
This commercial reveals how Game Boy Pocket was ACTUALLY manufactured.
The Game Boy Pocket was just as huge a success as its predecessor, and marked the first revision of portable console tech from Nintendo. From then on out, Nintendo would release improved versions of its portable machines in relatively short intervals of a few years.
The Game Boy Pocket ensured Nintendo’s Game Boy dominance and the system successfully defeated many foes like the Japan-only WonderSwan (and Wonderswan Color) and the Tiger Game.Com, as well as the short-lived Tamagotchi “Virtual Pet” craze (remember that? Ahhh those were the days!).
Here is a gal showing off her amazing Virtual Pet collection!
The Game Com (released in 1997) is interesting in particular, due to how it tried to ride the PDA device wave (before the popularity of powerful cellphones/smartphones faded the PDA into oblivion) by offering a touch-screen and including a stylus… both key features of Nintendo’s DS line that would come later.
New Boxed Game.Com Games and the System Itself
The Game.com even featured Internet connectivity! However the system did not catch-on or sell well, despite netting big-name titles like ports of Resident Evil 2, Sonic and Mortal Kombat games. These ports were made in-house by Tiger however and third-party support was non-existent; dooming it from the start. The Game.com was also was in black and white (with no backlight), when games like Resident Evil 2 demanded color. The Internet was also slow and cumbersome, and mostly text. A dial-up modem could be plugged into the system to access the Internet (or you could buy a separate Game.com-branded modem) but a sold-separately Internet cartridge was required to access the web or send/check email. Perhaps the only thing Tiger got right with the system was the low price-point ($70).
Here’s a funny and “edgy” commercial for the Game.com.
The system featured a horizontal design with Dpad, four action buttons (A, B, C and D), along with Menu, Sound and Pause buttons, and a touchscreen as previously mentioned. There was also a storage space on the front of the system to store your stylus (although the stylus didn’t slide inside it like it does with the DS, so it’s common to find Game.com system’s sold nowadays with the stylus missing).
The system took four double A batteries to power it. Two more interesting features about the system was the fact that it featured an internal battery, which would hold your game saves, high scores or downloaded add-ons like wallpaper and it featured TWO cartridge slots. This is a feature unique to the Game.com. Why would you need two cartridge slots you ask? Because you could easily take two games with you, and swap between both without having to actually physically swap games! It’s a very novel idea…
Here is an in-depth look at the Game.com in action.
Despite all this, the system died a quick death; crushed by the weight and inferior power of the Game Boy once again… A year later Tiger tried to revive it’s sagging sales with a redesign of the system, known as the Game.com Pocket Pro, and sold it for a measly $30 bucks. This version was slimmer and more easily portable, but it got rid of one of the cartridge slots (which was one of the cool ideas of the system) and extended the battery life by requiring only two double A’s instead of four. It wasn’t enough however, and Tiger, an LCD toy company used to making LCD games (much like Nintendo’s Game & Watch line), went back to doing that instead. Ultimately the Game.com was a huge bomb and failed to even sell half a million units, topping out at less than 300,000. Ouch.
Here is a commercial showing several Game.com games like Mortal Kombat Trilogy and Duke Nukem 3D.
The icing on the crap-cake was the fact that only 20 titles were made for the Game.com, with around 7 additional games that were cancelled… This put the Game.com in a similar failing-category as the next system we’re about to discuss. Although the Game.com had many more recognizable titles than most failing systems could boast. So there’s that.
I would be remiss if I didn’t mention a system whose name I originally left out of this article. It was not done purposefully, as despite owning it in complete form with 9 complete games (something few people have), the system is so remote that it completely slipped my mind.
It pierces into your soul... Staring... Endless.... WATCHING
In 1995 Nintendo made a bold and brave attempt to bring “the future” into the then-present of 1995, by releasing the Nintendo Virtual Boy, marked as the “next-generation” of portable videogame machines. The Virtual Boy was never meant to replace the Game Boy, but was to be a new system, a new pillar if you will. Sadly, that pillar came crumbling down just as quickly as the system hit the scene, and is infamous for it.
One of the only known photos with Miyamoto and Gunpei together
Developed by Gunpei Yokoi himself (remember that name?), the Virtual Boy was far and away more advanced and more unique than anything else at the time and trounced the Game Boy in graphical power. Gunpei was the godfather of the Game Boy itself, and had invented the Dpad, which he patented (along with amazing Nintendo videogames like Metroid, Kid Icarus and Super Metroid that he produced)… His newest baby, the Virtual Boy (abbreviated “VB”), attempted to simulate true stereoscopic 3D graphics. Getting as close to “virtual reality” as could be realistically done at the time. That was the attempt anyway.
Instead of requiring glasses to do so, like with 3D films of the time, players would look into a set of goggles… It’s about as awkward as it sounds. That’s because the system was essentially a very heavy pair of goggles, thus it required a stand in order to properly use. This defeated its portability, as it was very unlikely a person would set up the system and stand in their lap…. especially given the fact that it’d probably fall over since the headpiece was so heavy. Although, most people played their portable game systems at home anyway, especially given how hard it was to play portable systems in direct sunlight in those days.
The Virtualboy standing upright. The stand was included in the box
So the system required a flat surface like a table for you to set the system up. Once you looked into the goggles, you’d be transported into a videogame world where the display literally featured images that would come towards you. It was true 3D, however the system featured an extremely strange design decision… The graphics were entirely in two colors: Red and Black (this was done for a number of reasons: cost being major). Although this made the graphics “bold”, it was a huge turnoff. And many players complained that it’d give you a headache if you played the system for too long, thus Nintendo had disclaimers and even in-game warnings telling you to take a break (something they still do in 3DS games, actually).
Mario Clash, one of the best Virtual Boy games (2D screenshot of 3D game)
There were many turn-offs with the Virtual Boy… The system was expensive for a portable ($180), it required SIX AA batteries in order to power the system (housed in the controller itself) and drained batteries at an alarming rate. The system used cartridges for its game medium.
The controller for the Virtual Boy was also really weird. It was oriented in an M shape, and featured two D-Pads, one on the right side and one on the left side. The original intent had to do with allowing the player to use the two D-Pads to control different functions relating to depth and the 3D effect, where one Dpad would control something in front of you, the other something behind it or in the background, for example. The right side of the controller featured the B and A action buttons, while the left side featured Start and Select Buttons. The controller also featured two trigger buttons on the back of the controller (similar to shoulder buttons). In short, the controller itself was awkward, much like the system as a whole.
If you take the red pill, all is Virtual Boy, if you take the blue pill.... headache relief
Sadly, the Nintendo Virtual Boy was before its time and the system died a quick and sudden death. Only 23 games were released for the Virtual Boy and the system was an abysmal failure; the first ever failed system for Nintendo (and arguably the only, with a few exceptions), leading to the ouster of Yokoi from Nintendo. The Virtual Boy would go on to be a “great shame” to Nintendo’s name for years to come. Yokoi himself would end up developing the WonderSwan handheld for Bandai. As mentioned above, WonderSwan was one of the few systems that ever was able to compete with the Game Boy with some success (much more detail on that below).
Here is a video going indepth on the Virtual Boy.
Things did not end well for Gunpei Yokoi, who died tragically in a car accident on October 4th, 1997. After rear-ending the vehicle in front of them, Yokoi and an associate got out to expect the damage, when the two were side-swiped by another vehicle. Yokoi was killed while his associate received only minor injuries. His legacy lives on however in the Nintendo’s current system, the 3DS, which features glasses-free stereoscopic 3D graphics. Which would’ve made Gunpei proud. Maybe one day we’ll see re-releases of Virtual Boy games for the 3DS system (or remakes of them), as the Virtual Boy did have some great games: like Virtual Boy Wario Land, Mario Tennis, Mario Clash and 3D Tetris.
Now that the “red mark” on Nintendo is done with, we can turn to their next big handheld. Finally the handheld gaming scene changed in a more fundamental way when Nintendo released the Game Boy Color (abbreviated “GBC”) in 1998. It cost $80 at launch. Although it lacked a backlight once again, it FINALLY added a color display. Hooray! It also featured slightly improved graphic capabilities over the regular GB, resulting in games that could only be played on the Game Boy Color. However all regular Game Boy games were playable on the GBC.
Here is an awesome commercial for the Game Boy Color, which shows a fun twist on “Game Boy Color Nation” by showing each state in the U.S. drawn up as a GBC, then coming together to form the entire mainland! It’s very, very cool.
The Game Boy Color was far from the first portable game console to include a color display nor was the Game Boy Color that much more graphically superior to the regular Game Boy. In light of that fact, you would think the system would not sell so well. Think again.
The Game Boy Color took off right where the Game Boy left off and shot up like a rocket! It would defeat many more handheld newcomers like the WonderSwan (1998) and WonderSwan Color from Bandai (a Japan only line of portable systems) and SNK’s Neo Geo Pocket Color.
The many colors of Game Boy Color. I had the yellow, you?
One of the reasons why the Game Boy Color became so popular was all thanks to ONE game. That game was… Pokemon. Pokemon, as you know, exploded to become a worldwide phenomenon (bolstered by a hit anime, trading card game, animated movies, toys and other media and merchandise). While Pokemon began as a design way back in 1991, the game took until 1996 before it was actually released… In Japan. And it did not hit American and worldwide shores until 1998. Just in time for the Game Boy Color!
Even though Pokemon was a regular Game Boy game (and NOT a Game Boy Color title), it helped to boost sales of the Game Boy Color through the stratosphere, and it was because of the extreme and unrivaled popularity of Pokemon (Nintendo’s innovative creature-racing and battling RPG) that other competitors to the Game Boy Pocket & Game Boy Color, like the ones listed below, did not stand a CHANCE.
Pokemon, Pokemon, Pokemon! A Game Boy Color's Best Friend!
The Game Boy Color though was simply an improved system over the regular Game Boy and Game Boy Pocket. Although it included slight improvements, it featured the same layout (A and B action buttons, select and start buttons, and a Dpad), didn’t feature a backlight, and was slightly larger than the Game Boy Pocket (although way slimmer than the original “brick” Game Boy). So Nintendo wasn’t exactly re-inventing the wheel here. But Nintendo fans had gone so long (from 1989 until 1996, seven years!) without getting a color display on their portable along with Nintendo software, that fans ate it up once Nintendo finally gave them the chance to play all their favorites, from Metroid to Mario to Pokemon to Donkey Kong to Zelda, in full and glorious color.
Here is an indepth look at the Game Boy Color and comparisons to the Game Boy Pocket.
And like the Game Boy Pocket before it, the Game Boy Color was fully backwards compatible with regular Game Boy games. It could play all of the Game Boy’s huge library from day one, as well as all-new games that were in full color and would not work on the regular Game Boy. Although the Game Boy and Game Boy Pocket’s instal base was so large that many of the best Game Boy Color games were also made to work on a regular Game Boy, sans color.
One unique feature of the Game Boy Color though that was never continued on any other future handheld system was an IR or Infrared port. In the days before wireless and bluetooth were popular, the IR port was located at the top of the Game Boy Color and allows you to set two systems close to each other, and exchange data “wirelessly”.
The box for a Japanese Game Boy Color. Cool design!
Ooooo. I know what you’re thinking, big whoop. But back then this was pretty cool, as it meant that, for once, you did NOT have to lug around a Link Cable if you wanted to do simple things like trade Pokemon in Pokemon Gold/Silver/Crystal or other simple things. Although the Game Boy Color did also contain a standard Link Cable jack that allowed you to link up with a friend for more complex and complete two-player play, like battling in Pokemon. But still, having the IR Port was a cool feature of the Game Boy Color. It’s also worth noting that the Game Boy Color had absolutely incredible battery life, and ran on only two double A batteries. Those two batteries were worth over 30 hours of gameplay! (I knew this well, as my original Pokemon Yellow cart had it’s clocked stopped at the max time allowed!) The IR Port, as mentioned, was never continued to future systems, as it was eventually obsolete and replace with the true wireless that we know of today.
A competitor of the Game Boy Color was the WonderSwan. This system did relatively well in the Japanese market (it was released in 1999), bolstered by a deal with Square that saw the early Final Fantasy games released exclusively on Wonderswan (and not on Game Boy systems) and bundled with the system; as well as strong support from third-party powerhouses like Capcom. This despite the fact that the system was not much more powerful than the Game Boy Color. Read the rest of this entry »
Where can I download NBA Games you ask? It’s a common question, because let’s face it, not everyone has the time, the DVR hard-drive space, or the money to pay for access to all of the NBA games (many people I know, in these tough times, have foregone cable TV completely). It’d be much easier to just download them, correct. Correct.
If you enjoy this article please like it at the top of the website and share it on Facebook and Twitter, I’d greatly appreciate it! And leave a comment if you’re so inclined. :)
Hit the link above and you’ll find a great place to do so. Please remember to continue supporting the NBA by watching the games on TV whenever you can, or going to games when you are flush with cash enough to purchase tickets to see your home team play.
As for me, I often find downloading to be the most convenient way to watch the games, even though I have them set to record on my DVR, there are times when it is full or the game gets accidentally erased, etc. and I miss a game. In which case downloading comes in handy. You’ll need a torrent program in order to get the games, I suggest uTorrent. Simply open the program, download the torrent, and then click on the downloaded torrent file to start the download.
I do not endorse downloading NBA Games or the consequences thereof, you do so at your own discretion and risk. Now catch up on all those games you missed out on!
Check out Spirit Camera: The Cursed Memoir: http://t.co/OubtV1KT via Club Nintendo. This game looks INTERESTING! Fatal Frame spinoff! 2 days ago
Check out Xenoblade Chronicles: http://t.co/zKEul6dM via Club Nintendo. PRE-ORDER IT at GameStop & get a free artbook. Buy this amazing RPG! 2 days ago