Tue. Nov 11th, 2025

Virtuos Undergoes Restructuring, Leading to Mass Layoffs

Virtuos, a major game developer recognized for its work on the well-received The Elder Scrolls IV: Oblivion Remastered, is undergoing a “restructuring” that will result in layoffs. A company spokesperson informed Eurogamer that approximately 7% of its global workforce is affected by these job cuts. The reductions are being made “primarily in teams facing lower utilization and decreased demand due to structural shifts within the industry.”

Roughly 200 employees in Asia and 70 in Europe are impacted by these changes. Fewer than 10 individuals at Virtuos`s French office, which contributed to the Oblivion Remastered project, were affected, the company clarified.

“We are grateful for the contributions of all affected employees. We are providing severance packages, career transition assistance, and, where possible, opportunities for internal redeployment across our global network,” the company stated. “The company`s immediate focus is on managing this transition with care, transparency, and respect.”

Virtuos is also involved in the development of Metal Gear Solid Delta: Snake Eater and ongoing updates for Cyberpunk 2077, among numerous other projects. Including its subsidiaries, the Singapore-based Virtuos employs over 4,000 people worldwide, meaning the layoffs will impact around 280 individuals.

“We will continue to invest in global delivery, technical excellence, and creative collaboration, ensuring that Virtuos remains the preferred partner for the world`s leading game creators,” the spokesperson added. “We thank our teams, partners, and peers for their ongoing support as Virtuos adapts to lead the future of game development.”

These layoffs represent just the latest instance of job cuts affecting major game developers. Recently, Xbox also cut numerous positions, canceled games, and closed a studio as part of its most recent wave of reductions.

A survey among game developers indicated that many believe investors with unrealistic expectations are partly to blame for the challenges the gaming industry has faced in recent years.

By Cedric Ravencroft

A Leeds-based gaming journalist with nine years of experience in the industry. Started covering local gaming tournaments before expanding into national gaming news coverage. Specializes in PC gaming developments and indie game discoveries across the UK. His analytical approach to gaming trends and developer spotlights has earned him recognition among both gamers and industry insiders throughout England

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