Fri. Nov 14th, 2025

Turok: Origins Reawakens the Dinosaur Hunter Franchise

Turok, a name synonymous with revival, traces its roots from 1950s comics to its surge in popularity with Valiant Comics` 1990s reboot, “Turok: Dinosaur Hunter.” This iteration inspired the seminal N64 game series, a major console shooter of its era. After a 17-year hiatus, following a 2008 reboot that saw a planned sequel shelved despite decent sales, Saber Interactive is reigniting the franchise with “Turok: Origins.”

Initial skepticism surrounding “Turok: Origins” following its Game Awards announcement, largely due to its apparent third-person co-op nature, quickly dissipated during a hands-on preview at Gamescom 2025. The game seamlessly supports both first- and third-person perspectives. While the demo showcased three-player co-op PvE, Saber Interactive`s Madrid team confirmed that a solo play option, devoid of AI companions, will also be available, honoring the series` single-player heritage.

Fundamentally, “Turok: Origins” delivers on the franchise`s core promise: epic dinosaur hunting with powerful weaponry.

A New Vision: Tribes and Xenia

This iteration introduces narrative twists, delving into an earlier timeline where “Turok” refers not to an individual but to a tribe of hunters, drawing inspiration from indigenous North American cultures. The team-based gameplay offers distinct classes—Raven, Cougar, and Bison—each tied to a spirit animal, dictating unique loadouts and abilities, which players can freely swap before missions.

The game`s reptilian antagonists are dubbed “Xenia,” primarily consisting of recognizable four-legged creatures, but also featuring more humanoid adversaries and scaled, troll-like beings. The demo`s opening mission shrewdly plunged players into a lush, prehistoric jungle, immediately pitting them against waves of raptors. Eliminating these foes proved exhilarating, regardless of whether playing in first- or third-person, a perspective switch that felt fluid and instantaneous. The third-person camera also allows for shoulder-swapping.

Turok: Origins gameplay screenshot

A hunter battles Xenia in the prehistoric jungles of Turok: Origins.

Dynamic Combat and Class Abilities

The polished control scheme likely stems from the developers` confirmation of separate development pipelines for first- and third-person modes, resulting in distinct and refined experiences. This is evident in movement nuances, such as sprinting into a crouch triggering a slide in first-person versus a forward roll in third-person. Melee attacks, even when initiated in first-person, transition to a third-person camera for cinematic, brutal finishers, where a weakened, glowing foe invites a visceral takedown.

While visually impressive, these execution animations were sometimes challenging to trigger in co-op, as teammates often finished off enemies prematurely. A later mission within an ancient temple allowed the team to diverge, providing ample opportunities for individual Xenia dispatch. This also enabled experimentation with different classes, starting with the automatic-wielding Cougar, followed by the robust, shotgun-carrying Bison.

Each class features three unique, cooldown-based abilities and a powerful ultimate, standard for contemporary class-based shooters. The Raven class, with its long-range bow, quickly became a favorite, delivering gratifying headshots. A minor drawback was the distance required for follow-up melee finishers if a headshot wasn`t instantly lethal. Nonetheless, the Raven’s abilities—including a rallying cry to instantly eliminate weak foes, summoning glowing wasps, and deploying a temporary projectile barrier—were utilized with considerable confidence.

Turok: Origins character abilities

Class abilities are key to surviving against the Xenia threat.

The demo concluded with an arena boss battle against a massive Triceratops, a confrontation that evoked “Monster Hunter” vibes. Reverting to the Cougar class, its medium-ranged auto-plasma shots proved effective for maintaining distance and dodging the beast`s charges. The Cougar`s ultimate ability, which provides a temporary, powerful bow with infinite arrows, was particularly advantageous.

Classic Traversal, Modern Feel

Within a concise 30-minute demo, developers guided players through a diverse, curated experience. To maintain pace, progression often required players to converge within glowing blue circles, with some optional paths intentionally blocked. Despite this linear approach, core “Turok” platforming elements—like using a grapple to scale walls or reaching elevated positions for strategic enemy engagement—were present and functional.

Although a solo playthrough remains a desired experience, this initial hands-on with “Turok: Origins” has largely dispelled prior reservations. Under the stewardship of Saber Interactive Spain, a franchise many considered extinct appears poised for a lasting and impactful resurgence.

“Turok: Origins” is set to launch soon on PC, PlayStation 5, and Xbox Series X|S.

By Cedric Ravencroft

A Leeds-based gaming journalist with nine years of experience in the industry. Started covering local gaming tournaments before expanding into national gaming news coverage. Specializes in PC gaming developments and indie game discoveries across the UK. His analytical approach to gaming trends and developer spotlights has earned him recognition among both gamers and industry insiders throughout England

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