Electronic Arts (EA), a long-standing titan in the video game industry, is transitioning to private ownership following a monumental $55 billion acquisition. This substantial deal involves an investor consortium comprising Saudi Arabia`s Public Investment Fund, Jared Kushner`s Affinity Partners, and the private equity firm Silver Lake. The transaction, contingent on regulatory approval and stockholder endorsement, is projected to finalize by the first quarter of fiscal year 2027.
The shift to private hands could significantly alter EA`s operational landscape compared to its current public structure. Furthermore, the company will need to manage an additional $20 billion in debt incurred to facilitate this buyout. This raises the question: what exactly does a $55 billion investment secure in today`s market? The answer is substantial, as EA`s prospective new proprietors will gain control over numerous acclaimed studios, established brands, and a vast array of assets. Below is a comprehensive look at the full scope of what this acquisition encompasses.
EA`s Extensive Entertainment Studios

Under its corporate umbrella, EA has assembled a considerable network of development studios, many of which are credited with creating some of the company`s most successful titles. Notable examples include Criterion Games, known for its contributions to the Need for Speed franchise; DICE, celebrated for its pioneering work on the Battlefield series; and Maxis, renowned for the popular life simulation game, The Sims.
Further augmenting its portfolio are studios such as Motive Studio, which adeptly balances support roles with leading major projects like Star Wars: Squadrons and the Dead Space remake. PopCap Games specializes in a variety of successful mobile titles, while Respawn Entertainment has earned acclaim for delivering some of EA`s most compelling single-player experiences in recent times.
BioWare, a studio with a rich and celebrated past, faces an uncertain future following significant layoffs impacting its Mass Effect and Dragon Age teams. While development for a new Mass Effect installment has been underway for years, the commercial underperformance of Anthem and modest sales for Dragon Age: The Veilguard have raised questions about the studio`s trajectory under EA`s impending private ownership.
The studios mentioned above represent only a fraction of EA`s extensive network, which also includes Full Circle (developers of Skate), EA Gothenburg, Codemasters, and numerous other subsidiary studios.
EA Entertainment
- BioWare (Includes BioWare Austin)
- Criterion Games (Includes Criterion Cheshire)
- DICE (Includes Frostbite Labs)
- EA Baton Rouge
- EA Galway in Galway, Ireland.
- EA Gothenburg
- EA Korea Studio
- EA Capital Games
- EA Redwood Studios
- Firemonkeys Studios
- Glu Mobile
- Playdemic
- Slingshot Games
- Tracktwenty Studios
- Full Circle
- Maxis (Includes Maxis Texas and Maxis Europe)
- Motive Studio (Includes Motive Studio Vancouver)
- Pogo Studios
- PopCap Games (Includes PopCap Shanghai and PopCap Hyderabad)
- Respawn Entertainment (Includes Respawn Vancouver and Respawn Wisconsin)
- Ripple Effect Studios
EA Sports
Another cornerstone of EA`s empire is its highly successful EA Sports division. This segment is primarily driven by annual releases of popular sports simulations, including soccer, Madden NFL, PGA Tour, and NHL games. In recent years, these titles have seen a significant boost in profitability through the integration of live-service models and expanded online features.
EA Sports studios
- Codemasters (Includes Codemasters Birmingham and Codemasters Kuala Lumpur)
- EA Cologne
- EA Madrid
- EA Orlando
- EA Romania
- EA Vancouver
- Metalhead Software
Key Gaming Franchises

Over its long history, EA has accumulated an extensive portfolio of video game intellectual properties (IPs). While some franchises, such as Army of Two and Titanfall, have not seen new installments in many years, their ownership retains potential value in an era increasingly focused on transmedia adaptations. Additionally, EA holds numerous licensed IPs, including a robust collection of Star Wars games, with more in development. The company also fosters collaborations with independent studios through its EA Originals label, leading to critically praised releases like Split Fiction. Furthermore, its diverse range of sports games benefits from hundreds of official licensing agreements, ensuring maximum authenticity.
- Battlefield
- Need for Speed
- Medal of Honor
- Madden Football
- EA Sports FC
- The Sims
- Mirror`s Edge
- Titanfall
- Apex Legends
- Mass Effect
- Dragon Age
- Dead Space
- Plants vs Zombies
- Command and Conquer
- Skate
- Army of Two
- Bejeweled
- Peggle
EA All Play
EA All Play serves as the company`s mobile-centric division, also overseeing a portfolio of digital titles and digital board games.
EA Competitive Gaming Division
Established in 2015, the EA Competitive Gaming Division (CGD) is dedicated to fostering and expanding esports competitions, particularly for titles such as EA Sports FC and Battlefield.
SEED
SEED, or the Search for Extraordinary Experiences Division, operates as EA`s innovation hub, focusing on research and development of emerging technologies, with primary offices located in Los Angeles and Stockholm.
EA Platforms and services
Beyond its PC distribution platform, the EA App, the company also offers EA Play, a subscription service accessible either independently or as an integrated component of a Game Pass Ultimate subscription.
