In a recent interview, Take-Two CEO Strauss Zelnick firmly stated that artificial intelligence cannot replace the necessity of human talent and clear organization in the creation of a Grand Theft Auto episode. According to Zelnick, developing a title of this magnitude is impossible without the indispensable creative and structural contributions of people.
Take-Two CEO Strauss Zelnick: Human Talent is Indispensable for GTA, Not AI

By Cedric Ravencroft
A Leeds-based gaming journalist with nine years of experience in the industry. Started covering local gaming tournaments before expanding into national gaming news coverage. Specializes in PC gaming developments and indie game discoveries across the UK. His analytical approach to gaming trends and developer spotlights has earned him recognition among both gamers and industry insiders throughout England
