Mark Cerny, the renowned architect behind PlayStation consoles, has taken to X (formerly Twitter) to share his observations on AMD’s recently announced FSR 4.1 technology. In his post, Cerny specifically highlighted the significant commonalities between this new iteration of FSR and PlayStation’s own PSSR (PlayStation Spectral Super Resolution) upscaling solution. He attributes these striking similarities to the foundational work done during their collaborative effort known as Project Amethyst.
PlayStation Architect Mark Cerny Comments on AMD FSR 4.1, Connecting it to PSSR Development

By Cedric Ravencroft
A Leeds-based gaming journalist with nine years of experience in the industry. Started covering local gaming tournaments before expanding into national gaming news coverage. Specializes in PC gaming developments and indie game discoveries across the UK. His analytical approach to gaming trends and developer spotlights has earned him recognition among both gamers and industry insiders throughout England
