The recent update for Oblivion Remastered addresses a long-standing issue that has puzzled Elder Scrolls lore enthusiasts since the remaster`s launch, despite the change not being listed in the official patch notes.
Warning: Spoilers for Oblivion. Players familiar with the Dark Brotherhood questline in the original Oblivion will undoubtedly recall the ominous door to the Dark Brotherhood`s Cheydinhal sanctuary. It features a relief depicting a woman (the Night Mother) raising a knife against her children. According to lore, the Night Mother bore five children with the god-like entity Sithis, a detail corroborated by the skeletal remains of one adult and five children found within her in-game tomb.
However, the Dark Brotherhood door in Oblivion Remastered did not accurately reflect this. Not only did it lack the original`s characteristic gloomy red lighting, but it also presented a lore inaccuracy: the launch version of the remaster depicted seven children on the door instead of the canonical five.
This discrepancy perplexed Elder Scrolls lore experts, but it now appears to have been an oversight rather than a deliberate retcon. Although unmentioned in the patch notes, players testing the latest Steam Beta 1.2 update have noticed a change to the door. As reported by PC Gamer, it now features a glowing red ambiance, more akin to the original Oblivion`s door, and is now lore-accurate, displaying the canonical five children instead of seven.
The latest Oblivion Remastered update is not yet universally available across all platforms, but Steam owners can access it early by opting into the game`s Beta version. Besides the unlisted door correction, this update also introduces a new difficulty option and further performance enhancements.
Oblivion Remastered`s initial significant update, released in June, primarily focused on resolving bugs and various technical issues. In our GameSpot review, we deemed it a commendable remaster, partly because it retains many of the original Oblivion`s characteristic “rough edges” which, if polished away, would diminish much of the open-world RPG`s unique appeal.

