Fri. Nov 14th, 2025

No Man’s Sky: The Voyagers Update Arrives with Custom Ship Building

Hello Games` founder Sean Murray recently hinted at a major new feature for No Man`s Sky with his signature cryptic emojis. The “Voyagers” update has now arrived, bringing with it the highly anticipated Corvette-class starships, designed for collaborative exploration with friends.

These impressive Corvette ships offer unprecedented customization, allowing players to construct their vessels “piece by piece.” Unlike the more limited single-seater ships, Corvettes provide complete control over both interior and exterior design through a dedicated ship-designer interface, similar to what`s seen in games like Starfield. Players can choose from various interior styles and cockpits, from the intricate readouts of a Millennium Falcon-inspired vessel to the sleek minimalism of a Star Trek bridge. Beyond aesthetics, numerous functional modules can be integrated to enhance the ship`s performance and capabilities.

Once built, players are free to move about the interior of their Corvette. For the first time, friends can embark on galactic journeys together within a single ship, fostering a truly shared exploration experience. A new spacewalking mechanic also allows players to exit their Corvette mid-flight, float freely in space, or even traverse between ships.

Further enhancing the game, the Voyagers update introduces graphical improvements, including refined glass effects and updated player lighting. It also adds compatibility for NVIDIA DLSS 4, PlayStation PSSR, and Intel XeSS 2, boosting visual fidelity and performance across various platforms. To help players get started with their new vessels, a new Expedition is also available, streamlining the initial ship-building process.

No Man`s Sky Voyagers Update: Patch Notes

Here`s a detailed look at the key changes and additions in the Voyagers update:

Corvette-class Starships

  • Introduced the new Corvette class: large, multi-passenger ships with customizable interiors.
  • A basic tutorial guides players through their first Corvette assembly.
  • An extensive catalog of structural and decorative modules is available for construction, including habitation units, hulls, wings, engines, windows, weapons, and more.
  • Corvette modules can be discovered in salvage containers, derelict freighters, from defeated pirates, freighter cargo pods, crashed freighter crates, and as mission rewards.
  • Modules are consumed directly during assembly.
  • Specialized furnishings and base decorations can be installed inside the Corvette, with resources required for construction.
  • Habitation modules (habs) define the living areas, available in Titan, Thunderbird, and Ambassador styles, each with a unique aesthetic. Adjacent habs automatically link.
  • Multi-storey Corvettes can be created using internal stairways.
  • Several modules offer practical functions, such as the Living Wall, Nutrition Unit, Refiner Unit, and Mission Radar.
  • Certain modules automatically improve the Corvette`s stats.
  • Corvette Workshop terminals on Space Stations facilitate assembly, module purchases, and trading.
  • The workshop allows saving of in-progress ship designs.
  • An overflow cache stores excess refunded modules.
  • Corvettes feature a powerful, faster pulse drive.
  • Autopilot functionality for space stations, planets, and mission destinations.
  • Autopilot also supports following the current flight path.
  • Corvette accessways include a teleporter for beaming players to and from planetary surfaces, even over difficult terrain.
  • Support for multiple physics worlds allows stable player movement within fast-moving Corvettes.
  • Spacewalking is now fully supported, enabling players to leave their ships/freighters and jetpack through space.
  • New visual and audio effects specifically for Corvette engines and landings.
  • Specialized camera handling for piloting and navigating Corvette interiors.

Corvette Multiplayer Missions

  • A dedicated mission board on the Corvette allows crew members to register for cooperative objectives and earn rewards.

Corvette Expedition

  • Expedition Nineteen, “Corvette,” will run for approximately six weeks.
  • Rewards include new posters, decals, titles, vigilant and plasma jetpack trails, an exclusive deadeye cannon module for Corvettes, and the unique Mecha-Mouse robotic companion.

Skyborn Exosuit and Jetpack

  • Added a 5-piece Skyborn Exosuit and Jetpack to the Appearance Modifier for customization.

Twitch Drops

  • A new Twitch drops campaign is upcoming, offering exotic base parts, high-tech starships, fireworks, and appearance modifications.

Gameplay and Quality of Life Improvements

  • Console control rebinding is now supported.
  • Input bindings rearranged for better usability.
  • A graphics option added to adjust underwater blurring/light scattering.
  • PC and MacOS now have text translations for system-level dialog boxes.
  • Improved visibility of the “Switch Base” control.
  • Copy and paste functionality for No Man`s Sky Friend Codes on PC and MacOS.
  • Enhanced appearance of boot and pause screen dialog boxes.
  • “Scroll on hover” added to UI buttons that might overspill in non-English languages.
  • Increased mouse scroll speed in the base building menu.
  • More planets now feature buried ancient bones and salvageable scrap.
  • Salvageable scrap containers are no longer guarded by corrupt Sentinels.
  • Echo Locator hint notifications prevented when a harmonic camp is already marked or nearby.
  • Improved accuracy and tick-down speed for HUD destination time estimates.
  • Space Anomaly landing pad readout now indicates ship docking location and availability.
  • Robotic creatures now lay metal eggs.

Rendering Enhancements

  • Added support for NVIDIA DLSS 4.
  • Added support for PlayStation® Spectral Super Resolution (PSSR).
  • Added support for Intel Xe Super Sampling (XeSS) 2.
  • Implemented moment-based order-independent transparency (MBOIT) for improved translucent surface appearance.
  • Introduced localized “hero lighting” for the player character in darker environments.
  • Enhanced rendering and lighting of 3D objects (ship, Multi-Tool, jetpack) on the inventory screen.
  • Improved appearance of glowing distant objects and semi-transparent mesh particles.
  • Denser and more dramatic cloud shadows.
  • Improved visual stability of heavy air effects, fixing flickering.

Bugfixes

  • Resolved issues causing multiple NPC ships to land at one dock.
  • Fixed creatures teleporting onto terrain in underground caverns.
  • Addressed parts of Autophage staffs remaining visible after using a short-range teleporter.
  • Fixed the “Open Building” button being incorrectly greyed out in Settlements.
  • Corrected omissions in frigate fleet log entries for long expeditions.
  • Fixed a rare issue with cross-platform save UI display.
  • Resolved incorrect dialog box style for Station Core text.
  • Fixed terrain corruption on lower-end systems.
  • Addressed distant object flickering in Virtual Reality.
  • Fixed fishing lines not rendering in multiplayer.
  • Corrected player names appearing as “…” in multiplayer.
  • Fixed several rare multiplayer crashes.

Abandoned Mode Specifics

  • Mech Hardframe parts added to technology research trees.
  • Fixed an issue preventing learning the Creature Pellets recipe.

Optimizations

  • Implemented occlusion culling on Xbox Series, PS4, and PS5 for significantly increased framerate indoors.
  • Implemented multi-threaded rendering on PC, boosting CPU performance, especially in VR.
  • Significant performance optimization for mature saves with many missions.
  • Numerous performance optimizations across game systems, including HUD markers, static object physics, audio, Analysis Visor, particles, and animation triggers.
  • Improved CPU performance for planetary creatures navigating terrain.
  • Several memory-saving optimizations for large textures and data tables.
  • Significantly reduced load times for saves near large planetary bases.
  • Further reduced shader count to improve load times.

By Cedric Ravencroft

A Leeds-based gaming journalist with nine years of experience in the industry. Started covering local gaming tournaments before expanding into national gaming news coverage. Specializes in PC gaming developments and indie game discoveries across the UK. His analytical approach to gaming trends and developer spotlights has earned him recognition among both gamers and industry insiders throughout England

Related Post