Tue. Nov 11th, 2025

Moonlighter 2: The Endless Vault Gears Up for Early Access Launch

During Gamescom Opening Night Live, developers 11 Bit Studios and Digital Sun officially announced that Moonlighter 2: The Endless Vault, the highly anticipated sequel to the 2018 action-RPG Moonlighter, is set to launch into early access on October 23. This title skillfully blends roguelike dungeon crawling with engaging shop-management simulation, promising a unique gameplay experience.

A new trailer, unveiled at the event, offered a comprehensive glimpse into the game`s dual gameplay loop. It showcased the protagonist, Will, meticulously managing his shop by selling recovered artifacts to the local townsfolk. This was juxtaposed with scenes of his daring expeditions into enigmatic Vaults, where he ventures to procure more valuable items to restock his shelves.

The early access build of Moonlighter 2: The Endless Vault, set for an October release, will be available on PC via Steam and PC Game Pass.

This initial early access version will feature substantial content to explore and enjoy, including:

  • Three Distinct Biomes: Each biome will present unique environmental obstacles and a diverse array of enemies, ensuring varied gameplay.
  • Over 120 Relics: A vast collection of artifacts will be available for players to discover in dungeons and then sell in Will`s shop.
  • Customizable Shop: Players can personalize their shop to their liking, including display layouts, pricing strategies for relics, and various aesthetic elements.
  • Nearly 100 Perks: A wide range of character perks will be included, allowing for diverse build strategies and playstyles.
  • Updated Combat System: The combat mechanics have been refined and enhanced for a more fluid and engaging experience.
  • Most of the Story: A significant portion of Moonlighter 2`s overarching narrative will be accessible from day one of early access.

The developers clarified their decision for an early access launch, stating that while the game is “nearly complete,” certain aspects still require “polishing” before a full release, ensuring a high-quality final product for players.

By Cedric Ravencroft

A Leeds-based gaming journalist with nine years of experience in the industry. Started covering local gaming tournaments before expanding into national gaming news coverage. Specializes in PC gaming developments and indie game discoveries across the UK. His analytical approach to gaming trends and developer spotlights has earned him recognition among both gamers and industry insiders throughout England

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