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Retro Review: Resident Evil 2 (GameCube, PS1, PSN, PS3, DC, PC, N64) – 2nd Viewpoint

Resident Evil 2 Logo Titlescreen

The iconic RE2 logo.

Read my entire Resident Evil 2 VGB review here.

 

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Retro Review: Fear Effect For PS1. Why No Fear Effect HD Collection? Come On Square Enix! DO IT!

Fear Effect PS1 Cover Box Art USA

The awesome cover artwork for a badass PS1 survival horror game.

Read my entire Fear Effect review (PS1) here.

 

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Retro Review Final Fantasy VII (PS1. Also Available On PC, PS3/PSN)

Final Fantasy VII Cover Cloud Box Artwork PS1

The classic box art for Final Fantasy VII featuring Cloud Strife.

Read my entire Final Fantasy VII review (PS1) here.

 
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Posted by on February 4, 2013 in Artwork, Reviews, Videogames

 

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Chrono Trigger, Epic Square 16bit RPG Out Now For Android (Google Play). Also Available For iOS (iPad, iPod Touch, iPhone), PSN, Wii Virtual Console, Mobile Phones, DS, PS1 And SNES

Chrono Trigger Android iOS ScreenshotsChrono Trigger is out now for Android via Google Play and iOS (iPad, iPhone, iPod Touch) platforms. It also has been released previously for Wii Virtual Console, PlayStation Network for PS3 (U.S. only), various mobile phones, in an enhanced Nintendo DS version, on the PS1 as part of the Final Fantasy Chronicles collection and in its original form on the SNES (it can also widely be found for emulators).

Warning, spoilers in the trailer for those who have yet to experience Chrono Trigger.

Chrono Trigger is highly regarded as one of the greatest RPGs of all time, and represented the coming together (or dream team, if you will) of three specific individuals: The artist of Dragon Ball Z Akira Toriyama, the creator of Final Fantasy Hironobu Sakaguchi and Yuji Horii, the creator of the Dragon Quest RPG franchise (Final Fantasy’s biggest rival).

Together they created one of the most memorable and greatest games ever made… A game that is now easily and instantly available for mobile platforms everywhere! Huzzah!

It’s worth noting that most of the updated features from the PS1 version were kept for the DS release, and the subsequent Android and iOS versions as well (I assume), thus building on features. Whereas the PlayStation Network version is the exact version from PS1′s Final Fantasy Chronicles set (which included all-new animated movie scenes), and the Wii Virtual Console version is the EXACT version as the original SNES title, with none of the additions made in further versions.

Chrono Trigger Android iOS Logo

Enjoy the classic now on Android, iPhone, iPod Touch, iPad and Mobile Phones!

Chrono Trigger Synopsis (Android release):
Chrono Trigger is the timeless role-playing classic developed by the “Dream Team” of Dragon Quest creator Yuji Horii, Dragon Ball creator Akira Toriyama, and the creators of Final Fantasy. Featuring revolutionary gameplay and an epic tale of time travel and high adventure, Chrono Trigger captured the hearts of a gaming generation, selling over three-and-a-half million copies around the world.

With Chrono Trigger for Android, you can experience the timeless story and dynamic battles of this beloved classic any time, anywhere, with intuitive touch screen controls making the experience smoother than ever. Venture also to the Dimensional Vortex and Lost Sanctum, two additional areas from the Nintendo DS remake of the game.

Journey to the forgotten past, the distant future, and even to the very End of Time. Whether you’re a first-time player or a longtime fan, this epic quest to save a planet’s future promises hours of enthralling adventure!

Chrono Trigger Story
A chance encounter amid the festivities of Guardia’s Millennial Fair in Leene Square introduces our young hero, Crono, to a girl by the name of Marle.
Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono’s longtime friend Lucca.
Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions.

Taking hold of the girl’s pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before…
Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet’s future makes history once again.

Chrono Trigger Iconic Clock and Pendulum Intro Screenshot

The iconic Chrono Trigger clock and pendulum from the intro.

Chrono Trigger Android Key Features:
* Includes the two additional areas from the Nintendo DS version of the game:
- The Dimensional Vortex: A mysterious, ever-changing dungeon existing outside of space and time. What wonders await you at its center?
- The Lost Sanctum: Enigmatic gates in prehistoric and medieval times will lead you to these forgotten chambers. Meet the challenges presented to you and long-lost secrets may be revealed…
* Intuitive touch screen controls make it easier than ever to navigate this vast world of adventure.
* In battle, slide and tap to select targets and cut through your foes!
* Graphics optimized especially for Android.
* Supports eight languages: English, French, Italian, German, Spanish, Chinese (Traditional/Simplified), and Japanese.
* Employ a wide range of “Techs”-spells to dispatch your foes in thrilling battles.
* Combine the powers of your party members to unleash two- and three-person combos.
* Over fifty combinations in all offer players numerous options and in-depth combat!

Chrono Trigger DS Details:
After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS’s dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform.

DS Chrono Trigger Key Features:
* After 13 years, the role playing game of the ages returns with Chrono Trigger for the Nintendo DS.
* Crono, meets an adventurous girl named Marle, and accidentally travels back in time 400 years.
* Past, present, and future worlds collide as Crono tries to save the planet.
* Revised version of the groundbreaking Active Time Battle (ATB) System delivers exhilarating combat.
* Special Tech skills and powerful combos, known as Dual and Triple Techs, encourages strategic battle plans.

PS1 Chrono Trigger Amazon Description (as part of Final Fantasy Chronicles)
The two classic RPGs in this compilation not only represent hours upon hours of story, character, and action, they also present the background for two bestselling, critically hailed games: Final Fantasy IX and Chrono Cross. With all the different names for the original 1991 release of the first title in this compilation (Final Fantasy IV in Japan, Final Fantasy II in the U.S.), role-players new to the game may get confused. Make no mistake, though: Final Fantasy Chronicles marks the first time this pivotal installment of the cherished game series has ever been available on the PlayStation. In Final Fantasy IV, players take on the role of Cecil, a loyal captain who questions the orders of his king, and for it is sent to slay a mysterious beast in a nearby valley.

In Chrono Trigger, Chrono must follow princess Marle’s teleportation through time and locate her before an intergalactic parasite arrives to destroy the world. The original game, also on the PlayStation for the first time, was one of the first nonlinear role-playing games. The decisions that players make during the game will point them toward one of more than a dozen possible endings.

These new versions retain the authentic Japanese SNES stories and characters while updating their graphics and adding new full-motion video sequences and other features.

Final Fantasy Chronicles Key Features:
* The Final Fantasy Chronicles set includes new opening and closing cinematic sequences for Chrono Trigger and re-creations of memorable sequences.
* New abilities include a “dash” feature, allowing players to move quickly through towns and dungeons.
* 2-player mode allows players to participate in battles together.
* Improved localization of the original unedited story.
* Includes all the original monsters, abilities, items and scenes that were not seen in the SNES version.

 

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ListenToMePlayGames Resident Evil 3 Podcast

Wallpaper Resident Evil 3 Jill ValentineListenToMePlay Resident Evil 3: Nemesis in celebration of Resident Evil 6 releasing on October 2nd! In this podcast we dive into Jill’s “greatest adventure”. And her only solo adventure.

Hear the ListenToMePlay Resident Evil 3 Podcast Part 1
(click the link above to listen! Right-click “save target as” or something similar to save the episode to your computer and listen to the podcast on-the-go!)

There’s a fun moment where I compare Resident Evil 3 on both PS1 and then GameCube…. to say I am blown away by both versions would be an understatement. My brother, Redwinged Angel, even chirps in at one point.

Enjoy!

Also give these a look! My Resident Evil Remake review, Resident Evil 2 Review and Resident Evil 3 Review and Resident Evil: Code Veronica Dreamcast Review!

Previous LISTENTOMEPLAY podcasts:
* ListenToMePlay Resident Evil 0 Part 4
* ListenToMePlay Resident Evil Zero Podcast Part 3
* ListenToMePlay Resident Evil Zero Podcast Part 2
* ListenToMePlay Resident Evil Zero Podcast. RE0 Intro (Part 1)
* ListenToMePlay Resident Evil: Code Veronica Finale (Part 7)
* ListenToMePlay Resident Evil: Code Veronica Parts 5 and 6
* ListenToMePlay Resident Evil: Code Veronica Part 4
* ListenToMePlay Resident Evil: Code Veronica Part 3
* ListenToMePlay Resident Evil: Code Veronica Part 2
* ListenToMePlay Resident Evil: Code Veronica Podcast Part 1
* ListenToMePlay Resident Evil 3 Podcast Finale (Part 5)
* ListenToMePlay Resident Evil 3 Podcast Part 4
* ListenToMePlay Resident Evil 3 Podcast Parts 2 And 3
* ListenToMePlay Resident Evil 3 Podcast Part 1
* ListenToMePlay Resident Evil 2 Podcast Final Master Run (Claire Redfield)
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A On Normal)
* ListenToMePlay Resident Evil Remake Real Survival Mode Chris
* ListenToMePlay Super Metroid Podcast
* ListenToMePlay Oblivion “Through A Virgin’s Eyes” Podcast Part 1 – Guest Mr. Z
* ListenToMePlay Oblivion Podcast Part 2
* ListenToMePlay The Witcher 2 Podcast Part 1 – Guest: RedWinged Angel
* ListenToMePlay The Witcher 2 Podcast Part 2
* ListenToMePlay Resident Evil Remake Podcast – Guest: MyDad

 
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Posted by on September 12, 2012 in Features, ListenToMePlayGames, Wallpaper

 

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Resident Evil 6 One Month To Go Before Release On October 2nd 2012!

Resident Evil 6 One Month to Go Wallpaper

ONE MONTH AWAY!!!!!! October 2nd, 2012 will be Resident Evil 6 day! HELLZ YEAH!

Resident Evil 6 is ALMOST UPON US!

Be sure to check out my recent Resident Evil articles and podcasts:
* Resident Evil 2 Review
* Resident Evil Remake Review
* ListenToMePlay Resident Evil 2 Podcast (Leon Scenario A Normal)
* ListenToMePlay Resident Evil 2 Master Run Podcast (Claire Normal) – No Using Health Items!
* ListenToMePlay Resident Evil Remake Podcast (Guest: MyDad)
* MASTERING Resident Evil Remake And Super Mario Land (Beating Resident Evil Remake Without Saving Once)
* WatchHerPlay Resident Evil Remake: Wii Archives Edition (MrsCharlieCherry Youtuber Let’s Play)

The game hits Xbox 360 and PlayStation 3 on October 2nd, 2012, it will also be released for PC sometime in the future, although a date has yet to be announced.

The game is available in two special editions depending on the platform. The PS3 “Anthology” edition contains free included download-codes for every PS1 edition of Resident Evil available on the PlayStation Network!

This means the PS3 Resident Evil 6 Anthology Collector’s Edition includes RE1-RE6 that is: Resident Evil 1: Director’s Cut (RE ’96), Resident Evil 2: Dual Shock Edition, Resident Evil 3: Nemesis, Resident Evil: Code Veronica HD, Resident Evil 4 HD and Resident Evil 5: Gold! That’s along with a hardcopy disc of Resident Evil 6 of course.

The Xbox 360 Collector’s Edition is called “Archives”, this version is gimped, and only includes Resident Evil 5: Gold, Resident Evil 4: HD and Resident Evil: Code Veronica HD, but includes the Resident Evil: Degeneration CG movie, which is not part of the PS3 collection.

Obviously the PS3 set is the way to go, which will give you the complete Resident Evil saga all playable on one system!

The Collector’s Editions will cost you a pretty penny though, as both sets go for $90 dollars, whereas the standard Resident Evil 6 game by itself runs the typical $60.

How excited are you for RE6? Have you pre-ordered Resident Evil 6 yet and do you plan on picking it up? Read the rest of this entry »

 

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Poll Question of the Day: What Is Your Favorite Final Fantasy Game (Core Titles Only)

All Final Fantasy Logos Wallpaper (Core Main Games Plus Versus XIII)

The many logos of the great Final Fantasy series, arguably the most epic series ever.

What is your favorite Final Fantasy game in the popular RPG series? Core titles only, although I’ll include sequels.

Your answer can include any version of the game released, from the NES originals to the Game Boy Advance update to the Virtual Console re-releases to the PSP perfected versions to the polygonal 3D DS titles.

That is the poll Question of the Day for September 8th, 2012.

Here is a History of Final Fantasy video!

 

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Happy 15th Anniversary Final Fantasy VII! Waxing Nostalgic As FFVII Turns Fifteen Years Old! (Photo of the Day September 7 2012)

Happy 15th bday FFVII wallpaper. Final Fantasy VII PS1 Anniversary Banner Art

…. Final Fantasy VII is celebrating its 15th anniversary! Sadly this artwork is from the CG film Advent Children, not the 1997 RPG epic.

Final Fantasy VII is 15 years old! Happy 15th bday to FFVII, time to celebrate one of the greatest games of ALL time!

It’s hard to believe that the Final Fantasy series is as old as it is (25 years old, the first game having come out on December 18th 1987 in Japan). It’s even harder for me to believe that the 32bit generation is OLDER than 15 years. That just sounds absolutely insane to me, but here we stand.

Cast of FFVII. Beloved Final Fantasy VII character artwork

…. The beloved cast of Final Fantasy VII in artwork form as it appears in the manual. NOT how they appear in the game itself except in movie scenes.

FFVII and it’s amazing cast of Cloud Strife, Tifa, Barret, Red XIII, Vincent, Cat Saith, Yuffie, Zack Fair, Sephiroth, Cid, The Turks and, of course, Aeris (I refuse to call her Aerith); is beloved the world over. For many young people my age (nearing their 30s) and younger, this game was their BIGGEST introduction to the RPG genre of role-playing adventure games.

FFVII Characters Ingame Screenshot of Cloud and Barret

What the cast ACTUALLY looks like in the game… it was better in our heads eh.

Sure there were great RPGs before FFVII, ranging from Super Mario RPG and EarthBound to Phantasy Star, Dragon Quest/Warrior and, of course, Final Fantasy’s 1-6… but FFVII was the first RPG that TRULY, TRULY felt like a blockbuster Hollywood film. While the graphics look absolutely atrocious and downright primitive today, its as if you’re revisiting the stone-age of gaming… Final Fantasy VII is much more than just its graphics and visual look.

FFVII Walkthrough With Intro, Gameplay, Movie Scenes

The amazing and intricate Materia system and classic turn-based RPG gameplay, the “more-mature-than-most-games-you-had-ever-played writing” (SWEAR WORDS OH MY!), the romantic story and intricate, mind-warping plot (a plot that goes absolutely mind-bending bonkers towards the end. Matrix-style, accept it did it before Neo was a flicker in the eye), the myriad of secrets, items, weapons, places to explore… Chocobos and Chocobo Breeding, Cid, Summons, Golden Saucer… and boss fights; one of the greatest villains of all time, the wealth of CG FMV (which is still cool but not nearly as impressive as it was back then… in fact it’s entirely underwhelming and unimpactful today… especially when you compare it to something like the FFVII: Advent Children CG film), the incredible sweeping music (and super iconic Battle Theme) and the overall grand epic experience is still a treat even in 2012 and stands the test of time very well.

The cast is simply fantastic, and every character is unique enough (particularly in the way they look, accentuated even more because of their token boxy look, which helps each stand out from the other, even though they all have square hands…) that you’ll remember them long after you stopped playing.

The most famous FFVII scene of them all.

And while the writing is not up to the quality of later games in the series, it is still good writing in its own right.

Of course, for likely half of the gaming world, these characters and this amazing universe that Square created, will never be forgotten. It is eternally embeded in each of our hearts.

FFVII Iconic Cloud Artwork of Badass Big Sword (Wallpaper)

The awesome and iconic FFVII cover artwork of Cloud with his big, badass sword!

While there are many gamers who do not consider Final Fantasy VII to be the greatest game in the Final Fantasy series, there are LEGIONS UPON LEGIONS who consider FFVII not only the best-in-the-series by a longshot, but the BEST GAME EVER MADE.

There are not a whole lot of other games in the history of the industry that can hang with the likes of FFVII. A rare feat indeed.

The Best Music of Final Fantasy VII

 

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Classic EGM Review: Resident Evil 1 (Saturn) From EGM 100

Resident Evil Saturn Box Art Cover

… The classic zombie scene is the cover of the Sega Saturn version of Resident Evil released in 1997.

This Resident Evil 1 (Saturn) EGM Review from issue #100 tells you what kind of stir the game caused back in late 1997/early 1998; August 31st 1997 to be exact.

This release came about a year following the original debut of the game on PS1 on March 30, 1996.

Resident Evil 1 (Saturn)

Publisher: Capcom
Developer: Capcom
EGM Preview In #97
Players: 1
Best Feature: The Gory Gameplay
Worst Feature: Voice Acting Of course
Awarded EGM Silver

8.0 From Sushi-X
Normally, I loathe to compare the same game on different platforms, unless it’s an arcade-to-console translation. In the case of Resident Evil for Saturn, however, an exception must be made. Resident Evil was made famous on Sony’s PlayStation; in fact, some say it made the PlayStation famous instead.

Now, a year and a half later, Saturn owners get to play the same game PlayStation onwers have conquered and are now using as a coaster. Why it’s taken so long is clearly a mystery, but the sad truth is that most Saturn owners also own a PS1, which means most of you own this game already. And believe me, there is little difference between the two console versions (Saturn and PlayStation).

The biggest difference between versions is a slight cleaning up of some gory details, like Kenneth’s well-known Decapitato Scene (sounds like a South Park theme to me). Now poor Kenneth really looks messed up!

But, other than that, the game plays exactly the same, with the same timing and floor layout as the original PlaySation version. That said, if you are one of the few Saturn owners without a PlayStation (I know you’re out there, you complain every month about the lack of Saturn games) definitely pick Resident Evil up. What you’ll get is a Playstation classic, gracefully translated to the Saturn in time for the holiday season. At any rate, it’s a great game.

Gameplay footage of Saturn Resident Evil

8.5 From Crispin
Yep, it’s Resident Evil all right. This Saturn version looks and plays pretty much like it did on the PlayStation, except with a little more gore. And I like this game just as much now as I did when it was released nearly a yer and a half ago. Of course, I also have the same gripes with its gameplay. I’ve never been a big fan of RE’s save-game system, and being forced to battle armies of zombies with a knife can be frustrating. Still, it’s a must-buy.

9.0 From Shawn
How long has it been since the PlayStation version came out? But enough of that – the Saturn version is here now and that’s what counts. The conversion is incredible! This one has some of the best FMV on the Saturn and the game is awesome! The graphics are perfect, and the same terrible dialogue is intact (which is a good thing… really). Saturn owners: If you’ve been waiting for this one, it has been well worth the long wait!

6.5 From Kraig
I remember playing this game before, when it was called Alone in the Dark. Resident Evil borrows heavily from that classic, but it isn’t as good. Although the graphics are good, the gameplay is slow, methodical and repetitious. Most of the game involves killing bloody variations of zombies in order to get an object. Then, repeat many times. Overall, RE is barely above average because of it’s ho-hum puzzles and repetitive gameplay.

Visuals: 8
Sound: 8
Ingenuity: 8
Replay: 7

Resident Evil Saturn Version Battle Mode

Previous Classic EGM Reviews:
* Castlevania: Symphony of the Night (PS1)

 

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Classic EGM Review: Castlevania Symphony of the Night (PS1) From EGM 100

Castlevania: Symphony of the Night PAL Cover Art

Symphony of the Night is highly regarded as one of the best games of the 32bit generation.

This Castlevania: Symphony of the Night EGM Review from issue #100 tells you what kind of stir the game caused back in late 1997/early 1998; November 1997 to be exact.

In this new feature, I will highlight a fun classic Electronic Gaming Monthly magazine review each day from my vast collection of issues.

Castlevania: Symphony of the Night
Publisher: Konami
Developer: Konami
Preview In EGM #99
Players: 1
Awarded EGM Gold
Best Feature: Two Different Castles
Worst Feature: Lame Voice Acting

9.0 From John Ricciardi
If this isn’t confirmation that the Konami of the old days is back and better than ever, I don’t know what is! Casltevania: Symphony of the Night is probably my favorite PlayStation game yet, and is easily the best of the Castlevania series (of which I’m a huge fan, by the way). The graphics are incredible – everything is animated with an amazing attention to detail, and the special effects used throughout provide an atmosphere that just begs to be experienced.

The soundtrack is awesome as well – Every song is brand new (no remixes like in past Castlvanias), and each fits its area of the game really nicely. Also, the game is huge, and there are two full castles to explore, tons of monsters and cool Bosses, hundreds of items to obtain and so on. And if that wasn’t enough, once you complete it all, you can play through again (with a code) as Richter, the hero from the prequel to Symphony of the Night!

Still, I do have two minor qualms about the game. One, I think the voice acting bites. The voices themselves are fine, but the actors don’t seem to understand their parts, and it adds an element of cheese I’d rather not have to deal with in a game of this caliber. Two, the game is a bit too easy, which is a letdown because past Castlevania games have been known to be tough. Other than that though, Symphony of the Night rocks, and I honestly can’t recommend it enough.

9.0 From Dan “Shoe” Hsu
I’m so happy that SCEA approved this “lowly” 2D title for the U.S. The newest Castlevania is absolutely awesome. It looks good, it sounds good, it plays good, although it may get a bit boring at times. It plays just like the 16-bit hall of famers (especially Metroid). The RPG elements and the sheer number of ways you can attack make Symphony of the Night one of the best PSX games of all time. This masterpiece more than makes up for Contra: Legacy of War…

9.5 From Kraig Kujawa
How ironic that Castlevania X, one of the PlayStation’s best games, is 2D. This game is ridiculously fun, the graphics are awesome (lots of huge creatures and cool effects) and the music fits the game’s mood perfectly (the voice acting is cheesy and monotonous though). There’s so much to do and explore in Castlevania X that it will hold anyone’s attention for quite a while. Any fan of action games should definitely buy this stellar title.

Castlevania: Symphony of the Night American Box Art Cover (PS1)

The well-known US cover art of the Dracula Castle’s shadow in Castlevania: Symphony of the Night.

9.5 From Crispin Boyer
This is exactly what I’m looking for in a 32-bit Castlevania game: great graphics and animation, plenty of way-cool Bosses and tight 2D gameplay. Castlevania: Symphony of the Night plays like the awesome PC Engine CD Dracula X, except with the RPG and exploration elements of Castlevania 2 and Super Metroid. You get more than enough weapons to discover in the game’s huge castle. I only wish they stuck with the same tunes from the previous games.

Visuals: 9
Sound: 8
Ingenuity: 6
Replay: 7

All text is copyright November 1997 Electronic Gaming Monthly/Ziff Davis/EGM Media, LLC

 

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