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Xbox 720 Alan Wake 2 With illumiroom? Make It Happen Microsoft At the XboxReveal Event!

Alan Wake 2 FanArtAlan Wake 2 Xbox 720 Illumiroom technology? YES PLEASE!

Hopefully Microsoft will use the amazing illumiroom technology with Alan Wake 2 to cover the Survival Horror genre. Can you imagine how amazing it would be if the fog and creepy aura came out of the TV and covered your entire room as if you were in Silent Hill? It would be INCREDIBLE and a system seller!

Are you listening Microsoft?! DO IT!

 

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Xbox 720 Reveal WatchUsPlayGames Pre-Show Podcast

WatchUsPlayGames Xbox 720 Reveal Podcast Pre-Show

Join the conversation! Listen to our Xbox 720 pre-show podcast!

Welcome all to the WatchUsPlayGames Xbox Reveal Pre-Show Podcast!

In this introductory episode of the WatchUsPlayGames Podcast I am joined by my brother, RedWinged.Angel, as we discuss the Xbox 720 and Microsoft’s reveal event which happens in a couple hours from now! Will Killer Instinct 3, Perfect Dark Rebirth, Banjo Returns and Fable Online Xbox 720 be announced?

What will Microsoft be showing? How will they win fans back? Will they be able to deliver the knockout punch to Sony that makes gamers forget about the PlayStation 4? What games will be announced? What games SHOULD be announced? What will the system be called? What new feature should the Xbox 720 reveal to differentiate it from the PS4? Illumiroom? Something new like a camera on the controller? Will they corner the MMO market on console with the 720?

Join the discussion and tune in to hear our thoughts on the Xbox 720 and the Reveal Event happening TODAY!

 

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Will Be LiveTweeting Xbox 720 Reveal Event. Follow Twitter Handle watchusplaygame

I will be live-twitting as the Xbox 720 is announced, revealed and shown. With my thoughts and the big news as it happens with the hashtag “xboxreveal”. Please follow my Twitter handle “watchusplaygame” (No “s” at the end).

The Official WatchUsPlayGames Twitter (WatchUsPlayGame) will keep you up-to-date on all the happenings!

 
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Posted by on May 21, 2013 in Features, News, Videogame News

 

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Xbox 720 Killer Instinct 3, Perfect Dark Rebirth, Banjo-Kazooie Returns, Fable Online Would Be Gamers Dream Wishlist. These Games Should Lead the Charge

Killer Instinct 3 Xbox 720 Fanart

Killer Instinct 3 on Xbox 720? YES PLEASE!

The Xbox 720 should lead with Killer Instinct 3, Perfect Dark Rebirth, Banjo Returns and Fable Online as discussed in my Xbox 720 Reveal Event Pre-Show Podcast. In a couple short hours we will find out what the launch games of the Xbox 720 will be… and Microsoft desperately needs to lead with their Rare properties.

Don’t forget that Microsoft OWNS Rare. People are tired of Halo, and Halo 4 just came out. Gears of War is DONE. Buried. Finished. They just did Gears of War Judgement, and the magic is gone. Fable itself is not a system seller per se, unless it were online…

If Microsoft knows what’s good for them, they will open the Xbox 720 Reveal conference with an absolutely badass rebirth called “Killer Instinct 3″ as their bonafide killer-app. That would capture the fighting market. An all-new Perfect Dark Rebirth that revives the property and pretends PDZero didn’t happen would cover the FPS market. Add Banjo Returns to the list, with a look and customizability that builds on Nuts & Bolts but inspired by LittleBigPlanet. And you have a KILLER line-up.

If Microsoft could do that, while also adding an online Fable to the mix (something that’s been talked about for a long time), and then corner the MMO market but announcing that Elder Scrolls Online will be exclusive to the Xbox 720, and announcing that World of Warcraft 2 (or whatever Blizzard’s follow-up will be) is “Only on Xbox 720″… THAT would be a knockout punch! Let’s hope Microsoft is listening! We’ll find out in a short hour from now! :D

HOLD ON TO YOUR SEATS!

 
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Posted by on May 21, 2013 in Artwork, Features, News, Videogame News

 

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Oh My Pretty Hair. Hair In Videogames And Why It’s Important. Past to Present to Next Gen PC And Consoles (From Cloud in FFVII to Lara Croft in Tomb Raider 2013). How Will PS4, Xbox 720 Hair Fare?

Spikey Yellow Cloud Hair Final Fantasy VII Is Iconic

Cloud in Final Fantasy VII. Realistic hair? No. Iconic hair? HECK YES.

Oh my pretty hair. Remember Cloud? You know that blond spiky headed anime guy from Final Fantasy VII? Of course you know exactly who he is even if you never played FF7. If there is something that gives a video game character well… “character”, it is their hair.

The hair technology in videogames has changed dramatically but has not kept up with advancements in other important game mechanics such us A.I., Physics, Face-Enhancement features ala “LA Noire”, etc. Just to name a few. Why is this? Because it’s SO freakin’ hard to render hair in real time! That’s why!

Lara Croft Hair Tomb Raider 2013 Normal vs Next Gen Screenshot Comparison In Game

Current-gen Lara Croft Tomb Raider 2013 hair on the left vs next-gen on the right.

As should be obvious, the PC has the edge in this videogame hair technology as of right now over consoles (and probably always will). But could this be something that next gen consoles can acquire and do so successfully in comparison to the power of PC technology to render hair? Will the Xbox 720 or the PS4 be able to compete in the videogame hair-rendering department? Well, we’ll just need to wait and find out (and won’t have to wait long, the Xbox 720 will get revealed in TWO DAYS).

TressFX developed by AMD is a technology that allows the hair on a character to render in real time and gives you an immersive experience that’s very lifelike… However this technology is only available on the PC version of games.

If you have a PC copy of the new Tomb Raider 2013 for example, and have plenty of PC horse power (such as an AMD Radeon HD 4870 or better or NVIDIA GeForce 480 GTX or better) you can select this realistic TressFX hair-rendering feature in the Options Menu to really see the difference that realistic hair makes to Lara Croft in Tomb Raider 2013 and to characters in videogames. Females in particular really shine with realistic hair.

Videogame Hair of the Future Next Gen Art

This what hair in videogames of the future (next-gen) will look like!

And what better example than to see this realistic hair on than Lara Croft herself? See realistic videogame hair in action in the video below, which compares Lara Croft’s Tomb Raider 2013 normal hair with the TressFX hair via in-game gameplay footage of both side-by-side.

Also here is the “Fermi Hair Demo” by Nvidia. Brought to you by the DX11 tessellation and the GeForce GTX 400 series video cards that allow you to realistically simulate and render interactive hair in real-time. Check it out!

– Thanks to “FreedomJay” for contributing this article!

 

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Phinehas Fleshkiller New 2013 Christian Metal Song Single From Upcoming Album (Metal Song of the Day)

Phinehas Christian Metal Band PhotoPhinehas has released the first single off their upcoming album. The song is entitled “Fleshkiller”. This album will be the follow-up to the Christian metal bands last record, “TheGodMachine”.

I absolutely love it. Great song!

Phinehas is currently signed to Red Cord Records and is working on the follow-up to “TheGodMachine”.

Here is the Phinehas Crowns music video.

 

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Pikmin 3 Playable Characters Alph, Brittany and Captain Charlie Revealed. Fruit Searching, Juice Drinking, Seed Extracting, GamePad (KopPad) and Controller Schemes Detailed

Pikmin 3 Characters Named Screenshot Alpha Charlie Brittany Shown

Here are all the main human characters in Pikmin 3!

Pikmin 3 was the definite highlight of the Nintendo Direct May 17th 2013 video conference, and Nintendo CEO and President Satoru Iwata showcased a bunch of new details about the game. He also revealed that the Pikmin 3 release date in Europe will be on July 26 2013. It hits America a week or so later on August 4 2013.

First of all, the three playable human characters that replace Captain Olimar and Louie from Pikmin 1 and Pikmin 2 were revealed and named. They are: Brittany (pink-colored) (the first and only female), Alph (blue-colored) and Captain Charlie (the green-colored leader). In the game you can control all three characters at once and can switch between them at will. This greatly expands your ability to multi-task and accomplish many different things at once and expands on the strategic gameplay of Pikmin exponentially.

Nintendo revealed that the new humans crash land on the planet (seemingly in separate places initially as well). This is where they meet the Pikmin, and discover that the land contains nutritious fruit scattered about. Their mission is now to collect food, specifically Fruit, so that they can survive as they explore the rest of the planet. However their ultimate goal is to send back the fruit seeds extracted from the Fruit they’ve collected to the starving people on their homeplanet of Koppai. That way they can make their home planet bloom with new food resources thanks to the many Seeds they’ve found. One of the fruits shown was a giant strawberry.

The puzzles in Pikmin 3 will also be more elaborate and complex than before, with new puzzles around every bend. For example to drop the strawberry from it’s branch, you’ll need to throw enough Pikmin at it in order to pull the Strawberry down to the ground. While on the planet, they employ the use of the planet’s native Pikmin creatures to help them carry their newfound Fruit back to base and help them defeat the enemies that they encounter along the way.

The game even features an all-new mechanic (and collection feature?) where the Fruit found can be turned into juice after the seeds are extracted from it. The astronauts need the juice in order to keep them alive… Or something like that. It sounds like you cannot continue if you run out of juice. And there are many different juices to collect (and possibly combine?) as shown in the video.

Like in previous Pikmin games, you have a limited-amount of time to explore the planet during the daylight hours, and you must successfully get all your Pikmin into your spaceship at home base before nightfall, or your Pikmin will be eaten.

Pikmin 3 however is much more accessible to newcomers than previous games and you can choose to replay any day again or revert to the beginning of the day if you feel like you could do better.

There is no limitation in terms of the days and the time you have to explore them, time only runs out for that day. Making it less frustrating than previous games and more steamlined, but just as deep. The more you play, the better you’ll get at mastering the game and becoming more efficient in Pikmin management, learning the lay of the land, and beating it in a quicker time with less lost Pikmin.

As in past games, players will also be challenged to beat the game with a quicker time and with less lossed Pikmin and the like (hopefully with in-game Achievements to unlock too). So challenging your own score and the score of others will definitely be a fun competitive aspect of Pikmin 3. It’s unknown at this time whether or not Pikmin 3 will include online play or online leaderboards, but it will support MiiVerse, so you will be able to share your high scores with friends and strangers in that way at least, and likely tap into tips and comments from other players at specific points if you want.

View the video above yourself to see all the new details as explained by Iwata.

Pikmin 3 Wallpaper

In addition to the new Rock Pikmin (gray) and Winged Pikmin (Pink), players will also have a number of new strategic ways to play and control the game.

You can use the GamePad, which is called the “KopPad” in the game, to see a map of the entire land that you’ve explored so far. The KopPad helps you to easily locate all three of your characters as well as see a detailed lay of the land and what exactly your Pikmin are up to. This allows you to more easily manage your Pikmin and accomplish several goals at once. Be it breaking down a wall, defeating an enemy, sprouting new Pikmin to grow your ranks or carrying important items back to base. You can even use the touchscreen on the GamePad to draw paths for your characters and Pikmin to go.

If you desire, Pikmin 3 supports Off-TV Play, allowing you to play Pikmin 3 entirely on the GamePad. Controller-wise, you also have many different control schemes to choose from, each of which offers different unique ways to play and ease-of-use for different aspects.

The main and preferred method from Nintendo’s standpoint is to play using the Wii Remote & Nunchuck, which allows you to easily point your Pikmin using the Wiimote pointer, and throw them using motion control. However you can also play using just the GamePad, or just the WiiU Pro Controller, or a combination of those controllers plus the GamePad.

You can even use the WiiU Gamepad as a sort of monitor, by propping it up on the GamePad Stand and keeping it next to your TV instead of holding it. Which is a cool and welcome feature.

We’ll still learn more about Pikmin 3 as it’s release date approaches, including details on the Challenge Mode and multiplayer modes in the next Nintendo Direct closer to E3 2013.

I can’t wait for this game! It looks absolutely amazing and you can tell that Nintendo has really, really expanded on the gameplay and the fun that Pikmin offers, with a much deeper gameplay system using the three characters, more Pikmin to collect and use, a much larger world and many more things to collect and unlock. Hopefully Pikmin 3′s rep will grow exponentially with this release and turn it into a bonafide system seller, AAA Nintendo franchise. Previously it was kinda/sorta niche, but I think it’s came into it’s own now with this third installment. Much like GTA3 did compared to the very niche and less-played previous GTA games.

 

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