Can you play Xbox 360 games on Xbox One? No you cannot. Xbox One is NOT compatible with Xbox 360 games.
This means that your entire library of Xbox 360 titles will remain stuck on the former system. So definitely do NOT get rid of, or sell, your Xbox 360. Just like with the original Xbox before it, you will need to keep your old system if you want to play your entire library of of old games.
This news was expected, but everyone loves the ability to play their old games easily on the new system. So it’s still mighty disappointing. For the record, the PS4 also will not play PS3 games. Both systems have a new architecture that is too different from the former design.
Xbox One GamerScore Achievements will be transferable from the Xbox 360 to the new system. However Xbox Live Arcade games that you’ve purchased on the Xbox 360 will apparently NOT transfer over. The reason is due to the wildly difference and complexity in the new system’s architecture compared to the old.
However either way you slice it this is a HUGE blow. And may prevent people from purchasing anything digital AT ALL in the future. I could see this becoming a huge problem later down the road for the game industry at large.
Here are all the main human characters in Pikmin 3!
Pikmin 3 was the definite highlight of the Nintendo Direct May 17th 2013 video conference, and Nintendo CEO and President Satoru Iwata showcased a bunch of new details about the game. He also revealed that the Pikmin 3 release date in Europe will be on July 26 2013. It hits America a week or so later on August 4 2013.
First of all, the three playable human characters that replace Captain Olimar and Louie from Pikmin 1 and Pikmin 2 were revealed and named. They are: Brittany (pink-colored) (the first and only female), Alph (blue-colored) and Captain Charlie (the green-colored leader). In the game you can control all three characters at once and can switch between them at will. This greatly expands your ability to multi-task and accomplish many different things at once and expands on the strategic gameplay of Pikmin exponentially.
Nintendo revealed that the new humans crash land on the planet (seemingly in separate places initially as well). This is where they meet the Pikmin, and discover that the land contains nutritious fruit scattered about. Their mission is now to collect food, specifically Fruit, so that they can survive as they explore the rest of the planet. However their ultimate goal is to send back the fruit seeds extracted from the Fruit they’ve collected to the starving people on their homeplanet of Koppai. That way they can make their home planet bloom with new food resources thanks to the many Seeds they’ve found. One of the fruits shown was a giant strawberry.
The puzzles in Pikmin 3 will also be more elaborate and complex than before, with new puzzles around every bend. For example to drop the strawberry from it’s branch, you’ll need to throw enough Pikmin at it in order to pull the Strawberry down to the ground. While on the planet, they employ the use of the planet’s native Pikmin creatures to help them carry their newfound Fruit back to base and help them defeat the enemies that they encounter along the way.
The game even features an all-new mechanic (and collection feature?) where the Fruit found can be turned into juice after the seeds are extracted from it. The astronauts need the juice in order to keep them alive… Or something like that. It sounds like you cannot continue if you run out of juice. And there are many different juices to collect (and possibly combine?) as shown in the video.
Like in previous Pikmin games, you have a limited-amount of time to explore the planet during the daylight hours, and you must successfully get all your Pikmin into your spaceship at home base before nightfall, or your Pikmin will be eaten.
Pikmin 3 however is much more accessible to newcomers than previous games and you can choose to replay any day again or revert to the beginning of the day if you feel like you could do better.
There is no limitation in terms of the days and the time you have to explore them, time only runs out for that day. Making it less frustrating than previous games and more steamlined, but just as deep. The more you play, the better you’ll get at mastering the game and becoming more efficient in Pikmin management, learning the lay of the land, and beating it in a quicker time with less lost Pikmin.
As in past games, players will also be challenged to beat the game with a quicker time and with less lossed Pikmin and the like (hopefully with in-game Achievements to unlock too). So challenging your own score and the score of others will definitely be a fun competitive aspect of Pikmin 3. It’s unknown at this time whether or not Pikmin 3 will include online play or online leaderboards, but it will support MiiVerse, so you will be able to share your high scores with friends and strangers in that way at least, and likely tap into tips and comments from other players at specific points if you want.
View the video above yourself to see all the new details as explained by Iwata.
In addition to the new Rock Pikmin (gray) and Winged Pikmin (Pink), players will also have a number of new strategic ways to play and control the game.
You can use the GamePad, which is called the “KopPad” in the game, to see a map of the entire land that you’ve explored so far. The KopPad helps you to easily locate all three of your characters as well as see a detailed lay of the land and what exactly your Pikmin are up to. This allows you to more easily manage your Pikmin and accomplish several goals at once. Be it breaking down a wall, defeating an enemy, sprouting new Pikmin to grow your ranks or carrying important items back to base. You can even use the touchscreen on the GamePad to draw paths for your characters and Pikmin to go.
If you desire, Pikmin 3 supports Off-TV Play, allowing you to play Pikmin 3 entirely on the GamePad. Controller-wise, you also have many different control schemes to choose from, each of which offers different unique ways to play and ease-of-use for different aspects.
The main and preferred method from Nintendo’s standpoint is to play using the Wii Remote & Nunchuck, which allows you to easily point your Pikmin using the Wiimote pointer, and throw them using motion control. However you can also play using just the GamePad, or just the WiiU Pro Controller, or a combination of those controllers plus the GamePad.
You can even use the WiiU Gamepad as a sort of monitor, by propping it up on the GamePad Stand and keeping it next to your TV instead of holding it. Which is a cool and welcome feature.
We’ll still learn more about Pikmin 3 as it’s release date approaches, including details on the Challenge Mode and multiplayer modes in the next Nintendo Direct closer to E3 2013.
I can’t wait for this game! It looks absolutely amazing and you can tell that Nintendo has really, really expanded on the gameplay and the fun that Pikmin offers, with a much deeper gameplay system using the three characters, more Pikmin to collect and use, a much larger world and many more things to collect and unlock. Hopefully Pikmin 3′s rep will grow exponentially with this release and turn it into a bonafide system seller, AAA Nintendo franchise. Previously it was kinda/sorta niche, but I think it’s came into it’s own now with this third installment. Much like GTA3 did compared to the very niche and less-played previous GTA games.
Ghosts: Call of Duty or COD: Ghosts will be released on November 5th 2013 for Xbox 360, PlayStation 3 and PC, as well as next-generation systems (which most likely means Xbox 720 and PS4. WiiU was not specifically mentioned. Does that mean the game is skipping WiiU? God let’s hope not…. If that happens it is a major, major blow to Nintendo’s next-gen system).
The newest installment in the ever-loved, ever-hated, ever-popular, phenom of a FPS series is being developed by Infinity Ward, who was responsible for the Modern Warfare series. It is not being developed by Treyarch, who is responsible for the Black Ops series. This thus continues the tradition of switching off between the two developers for the yearly COD installments.
Call of Duty: Ghosts (the official title) will feature an all-new storyline with all-new characters, a next-generation engine (for both current and next-gen consoles) and an all-new setting; although more details will be forthcoming as we speed ever-closer to E3 2013.
Activision promises that COD: Ghosts features “a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.”
“Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do,” said Infinity Ward executive producer Mark Rubin, “but we’re not resting on our laurels. We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community.”
“Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with Call of Duty: Ghosts,” said Activision Publishing CEO Eric Hirshberg. “Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.”
Although COD: Ghosts is not a console-exclusive entry, Activision has already stated that the game WILL be shown for the Next-Xbox (Xbox 720?) on May 21st when Microsoft fully reveals and announced their new, next-gen console. So Call of Duty fans won’t have long to wait! Don’t forget to check out the official COD Ghosts Box Art.
This piece is so awesome, I absolutely love it. Lil Assassin’s Creed Kid looks so badass… I wouldn’t mind at all seeing this concept turned into an actual game. It’d be so cute yet freakin’ awesome at the same time! No matter if they go with Kid Ezio, Kid Altair, Kid Conner, or even Kid Desmond!
This piece is a masterpiece and is truly absolutely beautiful. The Legend of Zelda: Majora’s Mask really makes some of the best videogame art I’ve ever seen. It’s such an awesome game, and has many cool moments and crazy ideas that make great pieces of art. This piece is of Deku Link, a plant-form of the hexed Link transformed by the evil power of Skull Kid who is wearing the diabolical Majora’s Mask in which the game gets it’s title.
Combining the very iconic style of the Battlefield 3 cover box artwork with Halo and Master Chief creates utter awesomeness! A great idea and awesome execution.
Here is the launch trailer for the original Battlefield 3.
Epic God of War Dragon battle wallpaper! This is a DeviantArt piece I believe, but it is absolutely INCREDIBLE.
Look at the detail! As always, God of War is about as badass as you can get and easily registers an 11 on the epic scale! So this piece of incredible art is absolutely fitting!
Here is a trailer for God of War: Ascension, the newest God of War game for PS3 coming out March 12th 2013!
Space Invaders for real Paris France Eiffel Tower wallpaper artwork!
As always, these pics that set videogame characters into real-life backgrounds are phenomenal! This one is no exception! I love the sense of scale…. SO EPIC!